Here's the final part to this whole thing. So now devs with admin access to their php editor can monitor a particular zone or conversation messages and send broadcast packets via telnet if needed. This is done through php socket connections which also requires telnet access from the database with a gmstatus > 50.
[IMG="https://imgur.com/a/uK74M8F"]https://imgur.com/a/uK74M8F[/IMG]
The main concerns about this setup would be leaving a log file on for so long over time that it would cause overhead issues? Possibly this can be alleviated by dumping portions of it into another file and reading that one instead.
Another concern would be security measures since telnet isn't like SSH. I think telnet was supposed to be used as a private network since everything can be seen in clear plain text. (not to mention the annoying double echo). I think ajax & php's stripping and sanitizing can be 2 barriers including the initial login credentials for safety mechanisms. Or just use Discord since that's been out for a while now and probably VERY convenient to plug n play.
I wanted the classic look where it emulates a 'window' to the game kinda feel, all from a web browser.
This was a fun challenge to work on and I'll post other things I've been tinkering with over the years.