Player Event: Merchant Transaction
Would anyone else find it useful to have an event that gets triggered when a player purchases or sells something from a merchant?
The use case I see for this is with the task system, if I have a quest that requires obtaining an item, I'd like the task stage to get updated when the player acquires the item, regardless if it was from looting or purchasing from a vendor.
I think a Perl/Lua API for this would be the most flexible, but I could also see such an event being added directly to the task system as another activitytype.
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