Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 10-03-2018, 11:33 PM
ademastrie
Fire Beetle
 
Join Date: Mar 2013
Posts: 3
Default How to Export Character Models

I have dug as far into the Unity EQ post as I could it looks like the project and all of the links are dead. Does anybody know how to go about extracting the character models to a format usable by modern 3d modeling and animation software?

Or if anybody has a copy of the work they did on that project available it would be greatly appretiated. Just want to do a little personal project for fun using those models.
Reply With Quote
  #2  
Old 10-04-2018, 07:28 AM
ademastrie
Fire Beetle
 
Join Date: Mar 2013
Posts: 3
Default

Well, in my continued digging I found a great thread here

http://www.eqemulator.org/forums/showthread.php?t=34143


Im hoping somebody can direct me to where I could find the old chequip.s3d file I need for this project.
Reply With Quote
  #3  
Old 11-02-2018, 09:35 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

https://www.dropbox.com/s/lycubmw8n4...cuccok.7z?dl=0

Above are assets, below is the code

unity client: https://github.com/UnityEQ/UnityEQWebGL
eqemu server: https://github.com/UnityEQ/UnityEQServer

I do have that old chequip on a hard drive, but I have to dig for that one.
__________________
Browser based EQ project
Reply With Quote
  #4  
Old 11-03-2018, 12:51 PM
ademastrie
Fire Beetle
 
Join Date: Mar 2013
Posts: 3
Default

Thank you very much. I was actually able to dig out my old trilogy discs and get the chequip file. This list of assets is awesome though I wasnt able to figure out animations.

This was just a project I was doing for fun but basically made a dark souls inspired combat system using EQ models. I have a few ideas to do more with them in the future

Thank you again!

https://www.youtube.com/watch?v=HrGbVsDb7-k
Reply With Quote
  #5  
Old 11-03-2018, 07:46 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

Is that open source? I'd like to play with ragdolls and limb removal with blood squirting out and whatnot.

Never had an arcade style thing where I had a reason for it. This looks perfect
__________________
Browser based EQ project
Reply With Quote
  #6  
Old 01-01-2019, 04:13 PM
nipeerc
Fire Beetle
 
Join Date: Aug 2018
Location: tn
Posts: 1
Default

Tyen05,
What did you use to export the whole zone?
I tried using ninjaripper and 3d ripper but didnt have much luck.
Reply With Quote
  #7  
Old 01-03-2019, 04:16 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

pre-build I tracked a guy down who was working on exporting models. Those are the models in the dropbox. He never gave me the source code.

A great resource is in the eqemu discord. A guy named Zaela is pretty much the expert in exporting/importing models that hasn't disappeared yet. Although, animations are going to be a big problem.

A plus side to animations, is that the models have horrendous joints/bones. Just re-rig and make your own animations with Mixamo or Autodesk Motionbuilder
__________________
Browser based EQ project
Reply With Quote
Reply

Tags
export, unity3d


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:17 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3