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Development::Bots Forum for bots. |
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01-17-2019, 10:39 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I have not loaded any bots since the newest navmesh code updates went live...
The only conditions that 'should' cause failed engagement:
- Target is initially farther away than the leash distance (bots do not engage)
- Target/Leash Owner moves beyond leash distance (bots drop engagement..mob may still have aggro, however)
- Bot and leash owner lose LoS with target (if not engaged)
- Leash owner turns off auto-attack before engagement
It's been awhile since I've looked at the changes and I'm going off of recall.
Is there a specific zone(s) that this occurs in? Or is it a generalized problem?
I've been letting the recent inventory and navmesh changes bake, and trying to finish up a few smaller projects..
..but, I do plan on a more comprehensive rework of the bot ai.
They should behave more like pets by default..but, will have per-owner settings that can tweak overall bot behavior.
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Uleat of Bertoxxulous
Compilin' Dirty
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01-18-2019, 06:46 AM
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Hill Giant
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Join Date: May 2015
Posts: 126
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Quote:
Originally Posted by Garudan
At this point i would be happy, if some1 could give me a hint, how I make the bots just warp instead of trying to go with the pathing algo.
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I have ^summon spawned in my ^attack spawned hotkey in the event the bots get stuck... although they have actually been following very well for me.
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01-20-2019, 09:11 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Ok..I loaded up my bots last night and there are some definite movement issues.
AI rework is #3 on my list now - first two are small projects that just need to be finished.
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Uleat of Bertoxxulous
Compilin' Dirty
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01-20-2019, 10:50 PM
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Sarnak
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Join Date: Jul 2018
Location: Tennessee
Posts: 33
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When bots are summoned on my server, they appear and if you stand still for about 10 -20 seconds the bots vanish. If you move they reappear. Stop again they vanish again. I am using fairly new source, i updated it about a week ago.
Any idea the reason for this? It is quite annoying especially if you are trying to give a piece of gear to one of the bots.
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01-21-2019, 12:44 AM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Bot behavior was changed when navmesh was updated a few months ago.
It's on my immediate list...
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Uleat of Bertoxxulous
Compilin' Dirty
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01-21-2019, 01:11 AM
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Sarnak
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Join Date: Jul 2018
Location: Tennessee
Posts: 33
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oh i see. thank you for the reply and thank you for all your hard work!
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01-21-2019, 06:57 AM
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Hill Giant
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Join Date: May 2015
Posts: 126
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Quote:
Originally Posted by superpally1
When bots are summoned on my server, they appear and if you stand still for about 10 -20 seconds the bots vanish. If you move they reappear. Stop again they vanish again. I am using fairly new source, i updated it about a week ago.
Any idea the reason for this? It is quite annoying especially if you are trying to give a piece of gear to one of the bots.
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Use ^invgive as an alternative.
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01-26-2019, 12:33 AM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I have tracked down the issue to a small range of changes back in early November.
I'll post again as soon as I find and correct the issue so that interested parties can update their binaries.
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Uleat of Bertoxxulous
Compilin' Dirty
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01-26-2019, 06:05 AM
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Fire Beetle
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Join Date: May 2005
Posts: 27
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Quote:
Originally Posted by Uleat
I have tracked down the issue to a small range of changes back in early November.
I'll post again as soon as I find and correct the issue so that interested parties can update their binaries.
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Thank you so much for taking care of this ! <3
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01-26-2019, 11:50 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Ok, anyone who updated their binaries after the first week of November, 2018, and are experiencing bots not moving after spawning and grouping..
..there is a fix for this in the current master branch.
Glitchy bot movement is still in-work...
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Uleat of Bertoxxulous
Compilin' Dirty
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01-27-2019, 09:10 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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More bot movement fixes today..
- Movement speed is sync'd properly
- Animation glitches when stopping have been resolved
- Bots no longer disappear after 10 seconds of inactivity
Demo: https://youtu.be/LWQwxpwn9Gw
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Uleat of Bertoxxulous
Compilin' Dirty
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01-27-2019, 09:58 PM
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Sarnak
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Join Date: Jul 2018
Location: Tennessee
Posts: 33
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Very nice, thankyou ! I will compile this update as soon as I get home!
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01-28-2019, 12:17 AM
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Fire Beetle
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Join Date: May 2005
Posts: 27
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This looks soooo slick. Compiling this asap!
Thank you Uleat!!
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01-28-2019, 12:45 AM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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If you guys run into any issues, let me know.
This appears to fix most issues not related to actual ai behavior.
And please thank KLS for the new movement manager .. I just hooked the bots up to it
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Uleat of Bertoxxulous
Compilin' Dirty
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01-29-2019, 09:24 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I just pushed an update to address any lingering ghosting of bots.
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Uleat of Bertoxxulous
Compilin' Dirty
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