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  #1  
Old 04-21-2019, 02:18 PM
Bigbad
Fire Beetle
 
Join Date: Apr 2019
Posts: 5
Default FlexQuest | Real-Time Flex-Difficulty Dungeons & Raids

ABOUT
FlexQuest is a casual progression server featuring Classic through Planes of Power expansions. Current release is Velious.

We feature a custom, dynamic mob difficulty scaling system based on group/raid composition within instanced dungeon and raid zones. The system automatically scales all mobs in real-time to the calculated difficulty - but only if your group/raid's average player level is appropriate! If the group changes, the mobs will automatically change as well in real-time. You can choose to solo, one-group, multi-group any content! (You can literally solo dungeons and end-game content with any class and the right gear.)

Our goal is to provide the base EverQuest content and experience we know and love without the time-sinks while still maintaining combat difficulty. This includes the time-commitment to gathering and coordinating a full-sized raid force. Many of us cannot commit that amount of time anymore, and we hope FlexQuest's flexible raiding system will assist in eliminating this need.

FEATURES
Scaling - "FlexRaid" is a custom, dynamic difficulty scaling system that automatically scales mobs in real-time based on the dungeon group or raid composition. The number of players and their classes factor into the difficulty calculations. Scaling only applies to private zone instances (solo, group, or guild versions available) which can be created for any dungeon or raid zone. Note: Mobs in the public versions of the zones (non-instance) remain full-scale.
Progression - "FlexFlag" is a custom, per-character flagging system that enforces proper content and expansion progression. To progress, visit the quest NPCs outisde of the Guild Lobby in PoK.
Instancing - Instances for zones with raid encounters are available (including most outdoor zones). Look for FlexRaid Instance NPCs at the entrance to raid encounter areas.
Instance Locks- Instance Locks - Dungeon and Raid instances have lockout timers to prevent endless farming. Raid/dungeon instance lock refresh per zone depends on its associated expansion and can range from 2 to 10 hours.
Experience - 3x Exp up to 50. 2x Exp 51-60. Scaled down mobs in dungeon/raid instances will still grant full experience, so indirectly you can receive +Exp boost by doing instanced dungeons and raids.
Spells & Skills - All skills are automatically maximized and all spells are automatically scribed upon each level-up.
Death - No Exp loss upon death. No corpse runs required either.
Leveling - Max level is 65. Each expansion has an appropriate level cap until the next progression expansion is unlocked per character.
Loot - Out of era items deemed overpowered were removed. (E.g. Defiant Armor Sets)
Regeants - Spell regeants removed for most spells, including pets.
Rest - Rest HP & Mana regen increased to 20% per tick (after 30 seconds of rest)
Fear - Reduced frequency or removed fear in instances.
Charm - Reduced frequency or removed charm in instances.
Summoning - Mob summoning removed in instances.
Dispels - Mob dispels removed in instances.
Aggro Radius - Raid Mob aggro radius is reduced to support solo'ing or small group pulling in instances.
Keys - Removed many key requirements and door locks in instances. (Example: Plane of Air, Sebilis, Howling Stones)
Revamps - Working to restore out-of-era revamps to original zones. Veeshan's Peak has been restored to pre-revamp 1.0 so far. Plane of Fear will have Cazic Thule 1.0 by default and you can kill 1.0 and 2.0 will automatically spawn. CT will NOT summon all zone mobs on aggro.
Classic Item Drops - JBoots are now once again found on Drelzna in Najena (in addition to Ancient Cyc). Manastone is now restored to evil eye in LGuk. Guise of the Deceiver is restored to Ghoul Assassin in LGuk.

Server Info:
http://www.eqemulator.org/index.php?...o&worldid=2963
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  #2  
Old 05-01-2019, 06:50 PM
Tibbz's Avatar
Tibbz
Fire Beetle
 
Join Date: Dec 2009
Location: Houston
Posts: 10
Default

Awesome server, just right in the tough enough yet just enough conveniences for the loves eq but has kids kinda person lol !
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  #3  
Old 05-02-2019, 08:09 PM
Bigbad
Fire Beetle
 
Join Date: Apr 2019
Posts: 5
Default

Thanks, Tibbs! That is precisely what we're going for. Feel free to send us any feedback for improvement. Enjoy the server!
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  #4  
Old 05-03-2019, 01:45 AM
Khokon
Fire Beetle
 
Join Date: Jan 2013
Posts: 17
Default

Yes its slowly starting out and i recommend giving it a try. Items are vanilla and you can do content by yourself by creating your own instances where mobs are scaled down.

Its the only server i know where non-boxers can progress equally well solo as two or three boxers.
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  #5  
Old 05-03-2019, 05:11 AM
Bonehard
Fire Beetle
 
Join Date: Feb 2011
Posts: 16
Default

i start playing here for some days now and it makes really fun. content can be done solo but you need to farm you gear while leveling. some npc's in pok sells basic gear like cloth / bronze plate and bronze weps. basic buffs are avaible that helps. classic lacks a little of items. but once you get into the progression zones you get better gear. iam working atm trough kunark and alot of places to farm gear. once you reach kunark a new range of nice items are avaible if you like to twink out a char. a pure meele class can be hard in classic so my advice is to start with a caster / pet class. my necro level 58 atm doing very well in kunark. take your time here playing and enjoy. you will love getting more and more gear and replacing cloth / bronze gear
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  #6  
Old 05-06-2019, 12:15 PM
Bigbad
Fire Beetle
 
Join Date: Apr 2019
Posts: 5
Default

Working to get Luclin released by June.

Updated feature list...

FEATURES
Scaling - "FlexRaid" is a custom, dynamic difficulty scaling system that automatically scales mobs in real-time based on the dungeon group or raid composition. The number of players and their classes factor into the difficulty calculations. Scaling only applies to private zone instances (solo, group, or guild versions available) which can be created for any dungeon or raid zone. Note: Mobs in the public versions of the zones (non-instance) remain full-scale. If the players are not raid or dungeon appropriate level, the mobs will also remain full-scale and be designated with a [NO FLEX] tag in their names.
Progression - "FlexFlag" is a custom, per-character flagging system that enforces proper content and expansion progression. To progress, visit the quest NPCs outisde of the Guild Lobby in PoK.
Instancing - Instances for all dungeons and raids are available (including most outdoor zones). Look for FlexRaid Instance NPCs at the entrance to raid encounter areas. You can select Solo, Group, or Guild type private instances per zone.
Instance Locks - Dungeon and Raid instances have lockout timers to prevent endless farming. Raid/dungeon instance lock refresh per zone depends on its associated expansion and can range from 2 to 10 hours. You can have one instance per zone per character at a time. Once the locks expire, you are free to create a new zone instance.
Experience - Exp rate is boosted for a smoother leveling experience - a higher boost at early levels that tails off to normal Exp rates at the end-game. AA rate also boosted. Scaled down mobs in dungeon/raid instances will still grant full experience, so you can also gain Exp faster by doing instanced dungeons and raids.
Spells & Skills - All skills are automatically maximized and all spells are automatically scribed upon each level-up.
Death - No Exp loss upon death. No corpse runs required either.
Leveling - Max level is 65. Each expansion has an appropriate level cap until the next progression expansion is unlocked per character.
Loot - Out of era items deemed overpowered were removed. (E.g. Defiant Armor Sets, Combatant's, Adept's, etc.)
Regeants - Spell regeants removed for most spells, including pets.
Rest - Rest HP & Mana regen increased to 30% per tick (after 10 seconds of out-of-combat has passed). You will never wait more than a total of 30 seconds from out-of-combat until full HP and Mana.
Fear - Reduced frequency or removed fear in instances.
Charm - Reduced frequency or removed charm in instances.
Summoning - Mob summoning removed in instances.
Dispels - Mob dispels removed in instances.
Aggro Radius - Raid Mob aggro radius scales to support solo'ing or small group pulling in instances.
Keys - Removed many key requirements and door locks in instances. (Example: Plane of Air, Sebilis, Howling Stones, etc.)
Revamps - Working to restore out-of-era revamps to original zones. Veeshan's Peak has been restored to pre-revamp 1.0 so far. Plane of Fear will have Cazic Thule 1.0 by default and you can kill 1.0 and 2.0 will automatically spawn. CT will NOT summon all zone mobs on aggro.
Classic Item Drops - JBoots are now once again found on Drelzna in Najena (in addition to Ancient Cyc). Manastone is now restored to evil eye in LGuk. Guise of the Deceiver is restored to Ghoul Assassin in LGuk.
Expansion Dungeon Early Access - In classic, you can find insignia tokens on mobs of low-to-mid range dungeons that will allow you to unlock equivalent level dungeons of other expansions prior to being progession flagged for that expansion to assist in acquiring gear and offering ideal leveling dungeons. The Warrens has also been made available in Classic.
Newbie Gear - You receive 1pp-per-level upon every level-up to help purchase newbie gear from newbie gear vendors or use towards tradeskills.
Rare Spawn Rates - Rare spawns for many camps (over 200+ and counting) have had their spawn rate increased significantly. Your instances should be full of rare mobs with goodies to loot.
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  #7  
Old 05-08-2019, 08:33 PM
Kaines
Fire Beetle
 
Join Date: Jan 2014
Posts: 2
Default

If only this wasn't yet ANOTHER 3-box limit server. It's a flex server, surely more than 3 boxes could be done as well.

Oh well. I wish you guys the best.
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  #8  
Old 05-09-2019, 12:32 PM
Bigbad
Fire Beetle
 
Join Date: Apr 2019
Posts: 5
Default

Quote:
Originally Posted by Kaines View Post
If only this wasn't yet ANOTHER 3-box limit server. It's a flex server, surely more than 3 boxes could be done as well.

Oh well. I wish you guys the best.
Well, sure. But you're making the assumption that there are no valid reasons for the 3-box limit design choice. Like server capacity. Or to encourage grouping within the player base community. That's not to say that this limit might not be modified or removed in the future...
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