I'm trying to add a pause to an NPC script between statements while preserving the if block. So ideally, without using event_timer.
I tried using the threadmanager's wait function, but it doesn't do anything. I've referenced the example in
http://wiki.eqemulator.org/p?Lua_NPC_Examples
This is from the example
Code:
local ThreadManager = require("thread_manager");
local evt;
function ability_one()
evt.self:Emote("begins to cast something electrical");
ThreadManager:Wait(2.5);
evt.self:Shout("Feel the thunder!");
end
This is my implementation
Code:
function event_say(e)
local tm = require("thread_manager")
if e.message:findi("hail") then
e.self:Say("A message")
tm:Wait(5)
e.self:Say("B message")
tm:Wait(5000)
e.self:Say("C message")
end
end
A, B, and C message all display at once, and no quest errors are generated. Does anyone know why this wouldn't work?