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  #1  
Old 08-29-2019, 12:34 AM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 187
Default Adding a pause to scripts

I'm trying to add a pause to an NPC script between statements while preserving the if block. So ideally, without using event_timer.

I tried using the threadmanager's wait function, but it doesn't do anything. I've referenced the example in http://wiki.eqemulator.org/p?Lua_NPC_Examples

This is from the example
Code:
local ThreadManager = require("thread_manager");
local evt;
 
function ability_one()
    evt.self:Emote("begins to cast something electrical");
    ThreadManager:Wait(2.5);
    evt.self:Shout("Feel the thunder!");
end

This is my implementation
Code:
function event_say(e)

	local tm = require("thread_manager")
	
	if e.message:findi("hail") then
	
		e.self:Say("A message")
		tm:Wait(5)
		e.self:Say("B message")
		tm:Wait(5000)
		e.self:Say("C message")
	end
end
A, B, and C message all display at once, and no quest errors are generated. Does anyone know why this wouldn't work?
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  #2  
Old 09-07-2019, 06:16 PM
Gnowm
Fire Beetle
 
Join Date: Aug 2009
Location: Australia
Posts: 20
Default

Just a guess but punctuation kills me so

Lack of semicolon after tm:Wait(5)

Dont know lua though.
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  #3  
Old 09-08-2019, 10:33 AM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 187
Default

Thanks for the response Gnowm.

Lua is forgiving if you don't use semi colons It's actually not good because nearly every other language uses them, and after a few hours of being lazy with Lua I end up missing them when I go back to other projects.

I did work this out in the end, but not with the thread manager, which is probably not fit for purpose in this case. I wound up using qglobals to store a condition, and a heartbeat timer to check for the condition and act accordingly.
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  #4  
Old 09-08-2019, 06:05 PM
demonstar55
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Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

You need to use a timer
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  #5  
Old 09-08-2019, 08:14 PM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 187
Default

cheers Demonstar
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  #6  
Old 09-08-2019, 11:19 PM
demonstar55
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Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

PEQ quest repo has a few examples.
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  #7  
Old 09-09-2019, 12:38 AM
Akkadius's Avatar
Akkadius
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Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

An example can also be found here on our not yet announced new documentation

https://eqemu.gitbook.io/quest-api/events#event_timer
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  #8  
Old 09-09-2019, 12:47 AM
Huppy's Avatar
Huppy
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Join Date: Oct 2010
Posts: 1,332
Default

Quote:
Originally Posted by Akkadius View Post
An example can also be found here on our not yet announced new documentation

https://eqemu.gitbook.io/quest-api/events#event_timer
Wow. I am loving the function on those pages. Seeing the examples shown in both perl and lua. Here's a big (not yet announced) Thank You
__________________
Hanging out at Antonica.World
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  #9  
Old 09-09-2019, 06:57 AM
Gnowm
Fire Beetle
 
Join Date: Aug 2009
Location: Australia
Posts: 20
Default

I cant correctly express my gratitude. Youve basically enabled
this numbskull to learn and play.
Great examples and answers both on the wiki and the forum.

Kudos and thankyou all.
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