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  #16  
Old 11-30-2019, 06:45 PM
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If you have GIT installed, it makes it easy to simply run "git pull" and pulls just the updates to the folder. This issue is being discussed on Discord right now. It's a "known issue", it's just on a different channel than I was aware of. But I would encourage you to keep your maps updated.
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  #17  
Old 11-30-2019, 06:52 PM
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Ok I understand now.

Does it matter that I didn't compile my server? I just used the Akka installer.
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  #18  
Old 11-30-2019, 06:54 PM
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Quote:
Originally Posted by strugglegenerator View Post
Ok I understand now.

Does it matter that I didn't compile my server? I just used the Akka installer.
Oh no, that won't matter, the binaries you get from the installer is built from the same code. By default it usually grabs the "stable" version.
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  #19  
Old 11-30-2019, 11:36 PM
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That has changed.

The installer now pulls from the 'unstable' archive for non-bots installs.

For now, any binaries updates need to come from there since the 'stable' repo is so far out of date - enough to cause server issues.


Note: If you're running a bots server, then you'll need to grab the latest 'unstable' binaries since the installer is still pulling from the 'stable' repo.
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  #20  
Old 11-30-2019, 11:55 PM
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Quote:
Originally Posted by Uleat View Post
That has changed.

The installer now pulls from the 'unstable' archive for non-bots installs.
Ok, thanks Uleat. Not sure when that changed, but for anyone who might think they need to update their binaries, and doesn't know how, if you run that eqemu_server.pl file (by itself). In a cmd window (in server folder), just type perl eqemu_server.pl it will bring up a menu. Type assets to get another sub-menu. You will see windows_server_latest.
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  #21  
Old 12-02-2019, 11:16 AM
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The new .nav for Burning Woods has resolved the issue for me. If I see it happen again, I'll re-post here, but for now I can no longer replicate the issue. Thank you for the help!
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  #22  
Old 12-02-2019, 11:40 AM
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I'm not sure if these issues are related, but there are several NPC's in gukbottom that also fall through the floors (not when fleeing, just in general). Could just be a normal function of gukbottom though, since I do remember it being buggy as hell with the pathing to begin with.
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  #23  
Old 12-02-2019, 01:44 PM
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Quote:
Originally Posted by strugglegenerator View Post
The new .nav for Burning Woods has resolved the issue for me. If I see it happen again, I'll re-post here, but for now I can no longer replicate the issue. Thank you for the help!
Weird, it didn't fix it for me
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