If you're using current upstream source (which it sounds like you are).
1) Put export_client_files.exe into your server directory. eg: C:/eqemu/export_client_files.exe
2) Create a directory "export" in your server directory. eg: C:/eqemu/export
3) Run export_client_files.exe.
4) All the files that export_client_files.exe works with will now be in the directory created.
Currently we export: spells, skills and base data. We don't yet work with race but if someone works it out I'm not against more of the files being officially exportable.
I do not currently have that EXE file. The only default setting I changed was to add bots. Is it REQUIRED that I create it at compile, or can I compile it now without having to recompile my entire server?
I do not currently have that EXE file. The only default setting I changed was to add bots. Is it REQUIRED that I create it at compile, or can I compile it now without having to recompile my entire server?
Should be inside your /Source/Build/Bin/Debug/ folder assuming you followed the guide.
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