Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-27-2020, 06:15 PM
Kucerakov005
Fire Beetle
 
Join Date: Jul 2013
Posts: 3
Default Can connect through public login server, but not private

I've seen a few threads about this, but no solution.

My world server has two login servers defined, the login.eqemulator.net as well as my private one on 127.0.0.1.

When I run my client on the same PC as the login server and world server everything works great. (everything is 127.0.0.1).

However, a client on public internet can connect to my private login server, see the world server, but can't connect to world server (error 1017).

A client on public internet can connect to the login.eqemulator.net login server, see my world server, and connect to it just fine which tells me I don't have any firewall rule issues (at least I don't think).

Any idea why a client on public internet can't make the jump from my private login server to my world server?


Login.json
===========================
"client_configuration" : {
"sod_opcodes" : "assets/opcodes/login_opcodes_sod.conf",
"sod_port" : 5999,
"titanium_opcodes" : "assets/opcodes/login_opcodes.conf",
"titanium_port" : 5998
},
"database" : {
"db" : "peq",
"host" : "127.0.0.1",
"password" : "eqemu",
"port" : "3306",
"user" : "root"
},
"logging" : {
"dump_packets_in" : false,
"dump_packets_out" : false,
"trace" : false,
"world_trace" : false
},
"security" : {
"allow_password_login" : true,
"allow_token_login" : true,
"mode" : 14
},
"web_api" : {
"enabled" : true,
"port" : 6000
},
"worldservers" : {
"reject_duplicate_servers" : false,
"unregistered_allowed" : true
}
}


eqemu_config.json (actual public IP replaced by placeholder for privacy)
==========================
{
"server" : {
"chatserver" : {
"host" : "",
"port" : "7778"
},
"database" : {
"db" : "peq",
"host" : "127.0.0.1",
"password" : "eqemu",
"port" : "3306",
"username" : "root"
},
"directories" : {
"opcodes" : "assets/opcodes/",
"patches" : "assets/patches/"
},
"files" : {
"mail_opcodes" : "assets/opcodes/mail_opcodes.conf",
"opcodes" : "assets/opcodes/opcodes.conf"
},
"mailserver" : {
"host" : "",
"port" : "7778"
},
"qsdatabase" : {
"db" : "peq",
"host" : "127.0.0.1",
"password" : "eqemu",
"port" : "3306",
"username" : "root"
},
"world" : {
"key" : "b84nWMjmxHDFyxZJ3nqqYeYQykk4Qu3",
"loginserver1" : {
"account" : "",
"host" : "login.eqemulator.net",
"legacy" : "1",
"password" : "",
"port" : "5998"
},
"loginserver2" : {
"account" : "",
"host" : "127.0.0.1",
"legacy" : "0",
"password" : "",
"port" : "5998"
},
"longname" : "Cook's EQServer",
"shortname" : "CookEQ",
"tcp" : {
"ip" : "<my public ip>",
"port" : "9001"
},
"telnet" : {
"enabled" : "true",
"ip" : "0.0.0.0",
"port" : "9000"
}
},
"zones" : {
"defaultstatus" : "0",
"ports" : {
"high" : "7400",
"low" : "7000"
}
}
}
}
Reply With Quote
  #2  
Old 12-01-2020, 11:05 AM
Huskerman
Fire Beetle
 
Join Date: Oct 2020
Location: Kansas
Posts: 3
Default

Not sure if this is the right answer or not but have you tried disabling your firewall long enough to have someone log in? I had that problem at first so I disabled the firewall for 15 minutes and got logged in from other machines. Once the firewall enabled after 15 minutes everything was fine.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:28 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3