I've been going through all spells for all classes and I came across a bunch of Shadow Knight, Paladin and Ranger spells that are showing incorrect spell cast times. Here's an example:
Observe the "Normal Cast Time" is 4.0 and the "Your Cast Time" is 2.8. This is occurring on a brand new, naked character with no AA's or anything special.
I have searched through every field imaginable in the
spells_new table and I've read through every aspect of the
https://eqemu.gitbook.io/server/cate...-effect-fields but I've had no luck. I've also been comparing it to spells that do not have the issue and I can't find anything that stands out.
My current theory is that this is specific to Hybrids and that it might be hard coded into the source, which I am not going to touch since I don't have the programming skills to comfortably do so. It's only affecting Shadow Knights, Paladins and Rangers but only on their direct damage spells with cast timers longer than 2 seconds. I found it only starts at lvl 51 and gets worse as you get to lvl 60. I thought maybe it was an AA but I wiped every AA table completely blank and it still happens.
I haven't found the issue on non-hybrid classes. I use the Titanium client. If anyone can shed some light on this issue, I would greatly appreciate it. Thank you.