Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

Reply
 
Thread Tools Display Modes
  #1  
Old 07-02-2021, 05:08 PM
klausfelix
Fire Beetle
 
Join Date: Jul 2021
Posts: 1
Default No Duplicate Loot

Lets say I want a raid mob to drop 3 unique pieces of loot from a single lootdrop,

the current lootdrop functionality doesn't seem to have a way for me to do that.

So instead I'm looking at adding loot through a Perl script instead.

Here's what I've got so far:

Code:
sub EVENT_SPAWN{
   my @item_PHARA = (1628, 1845, 1848, 2377, 10845, 10851, 10912, 10913, 24648); #loot list
   my $itemlist = @item_PHARA;
   my $item1 = $item_PHARA[plugin::RandomRange(0,$itemlist)];
   quest::addloot($item1, 0, 0);
  
  @item_PHARA2 = grep {$_ != $item1 } @item_PHARA; #remove first loot from loot array, then draw another item
   my $itemlist2 = @item_PHARA2;
   my $item2 = $item_PHARA2[plugin::RandomRange(0,$itemlist2)];
   quest::addloot($item2, 0, 0);

   @item_PHARA3 = grep {$_ != $item2 } @item_PHARA2; #remove second loot from loot array, then draw another item
   my $itemlist3 = @item_PHARA3;
   my $item3 = $item_PHARA3[plugin::RandomRange(0,$itemlist3)];
   quest::addloot($item3, 0, 0);
	}
It seems to mostly work, only problem is about 40% of the time only 2 loots are added instead of 3.

No clue if I'm using the grep function correctly, I tried googling how to remove a value from an array and that seemed to be a potential solution.

Thanks for looking
__________________
First Motion Products
Reply With Quote
  #2  
Old 07-02-2021, 06:32 PM
EQEmpires
Banned
 
Join Date: Mar 2021
Posts: 14
Default

Quote:
Originally Posted by klausfelix View Post
Lets say I want a raid mob to drop 3 unique pieces of loot from a single lootdrop,

the current lootdrop functionality doesn't seem to have a way for me to do that.

So instead I'm looking at adding loot through a Perl script instead.

Here's what I've got so far:

Code:
sub EVENT_SPAWN{
   my @item_PHARA = (1628, 1845, 1848, 2377, 10845, 10851, 10912, 10913, 24648); #loot list
   my $itemlist = @item_PHARA;
   my $item1 = $item_PHARA[plugin::RandomRange(0,$itemlist)];
   quest::addloot($item1, 0, 0);
  
  @item_PHARA2 = grep {$_ != $item1 } @item_PHARA; #remove first loot from loot array, then draw another item
   my $itemlist2 = @item_PHARA2;
   my $item2 = $item_PHARA2[plugin::RandomRange(0,$itemlist2)];
   quest::addloot($item2, 0, 0);

   @item_PHARA3 = grep {$_ != $item2 } @item_PHARA2; #remove second loot from loot array, then draw another item
   my $itemlist3 = @item_PHARA3;
   my $item3 = $item_PHARA3[plugin::RandomRange(0,$itemlist3)];
   quest::addloot($item3, 0, 0);
	}
It seems to mostly work, only problem is about 40% of the time only 2 loots are added instead of 3.

No clue if I'm using the grep function correctly, I tried googling how to remove a value from an array and that seemed to be a potential solution.

Thanks for looking
I see what you're trying to do but you're making it a bit more complicated than it needs to be.

There is a plugin that comes with the base install called "AddLoot" that does what you're trying to do already (minus the "unique" functionality).

Code:
sub EVENT_SPAWN {

	my @items = (1, 2, 3, 4);
	plugin::AddLoot(1, 1, @items);

}
^ brief example of how it works. If you want it be for sure unique you could either make 3 separate arrays. Or you could edit the plugin to return the ID of the item it chooses and then use one of these to edit your array accordingly.
Reply With Quote
  #3  
Old 07-02-2021, 07:05 PM
fryguy
Sarnak
 
Join Date: May 2007
Posts: 47
Default

Or just split the loottables up into 3 sets?
Reply With Quote
  #4  
Old 07-03-2021, 10:36 AM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

Yeah, I guess I'm confused why you don't just use multiple lootdrops...
__________________
Ender - Lead GM/Developer
Vegarlson Asylum Server - http://www.vegarlson-server.org/
Reply With Quote
  #5  
Old 07-03-2021, 07:06 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

Code:
sub EVENT_SPAWN {
   my @item_PHARA = (1628, 1845, 1848, 2377, 10845, 10851, 10912, 10913, 24648); #loot list
   #my $itemlist = @item_PHARA;
   my $item1 = splice(@item_PHARA, plugin::RandomRange(0,$#item_PHARA), 1);
   my $item2 = splice(@item_PHARA, plugin::RandomRange(0,$#item_PHARA), 1);
   my $item3 = splice(@item_PHARA, plugin::RandomRange(0,$#item_PHARA), 1);
   quest::addloot($item1, 0, 0);
   quest::addloot($item2, 0, 0);
   quest::addloot($item3, 0, 0);
}
Maybe try that, it should splice the array by removing 1 element and placing it into the $item1 variable... then 2 and 3 ect...


or go even further and do this...

Code:
sub EVENT_SPAWN {
   my @item_PHARA = (1001, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009); #loot list
   for $item (1 .. 3) { #drop 3 items...
	   my $item_drop = splice(@item_PHARA, plugin::RandomRange(0,$#item_PHARA), 1);
	   quest::addloot($item_drop, 0, 0);
   }
}

Last edited by NatedogEZ; 07-03-2021 at 07:21 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:29 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3