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  #1  
Old 01-30-2022, 12:51 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Default Trying to locate a model texture

Greetings.
I looking at this npc at Alakhazam which native to Feerrott the Dream and its blood-red texture snake.
I am unable to get that texture from that model. And this is part of expansion that is part of RoF2 client.

This is not a first time I see common model with unusual coloring that I can't seem to reproduce even in native zone. (before that was Green colored air elemental) I am starting to think at some point SOE figured how to apply color tint to exiting model textures.

Any ideas?

https://everquest.allakhazam.com/db/npc.html?id=35886

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  #2  
Old 01-30-2022, 09:48 PM
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Not sure if this will help in any way, but I logged on to Live and zoned into the feerrott2 zone, just to see what files the client was loading.

Code:
[Sun Jan 30 19:31:16 2022]01122:Attempting to load feerrott2.EQG.
[Sun Jan 30 19:31:18 2022]00244:LIT data has 628 vertices, expected it to have 631 vertices for OBJ_FEERROTT_WATERFALL_MAIN_SMD, so LIT data is being ignored!
[Sun Jan 30 19:31:20 2022]00245:LIT data has 72 vertices, expected it to have 144 vertices for OBJ_FEERROTT_ENT_POF_STRUT_SMD, so LIT data is being ignored!
[Sun Jan 30 19:31:20 2022]00246:LIT data has 72 vertices, expected it to have 144 vertices for OBJ_FEERROTT_ENT_POF_STRUT_SMD, so LIT data is being ignored!
[Sun Jan 30 19:31:20 2022]00247:LIT data has 72 vertices, expected it to have 144 vertices for OBJ_FEERROTT_ENT_POF_STRUT_SMD, so LIT data is being ignored!
[Sun Jan 30 19:31:21 2022]00248:LIT data has 7850 vertices, expected it to have 7394 vertices for OBJ_FEERROTT_ENT2THULE_GATE_MAIN_SMD, so LIT data is being ignored!
[Sun Jan 30 19:31:27 2022]01123:Loaded feerrott2.EQG.
[Sun Jan 30 19:31:27 2022]01124:Loading zone specific files.
[Sun Jan 30 19:31:27 2022]01125:Loaded grl.EQG.
[Sun Jan 30 19:31:27 2022]01126:Loaded NPC with code grl from grl.s3d

[Sun Jan 30 19:31:27 2022]01127:Loaded rdg.EQG.
[Sun Jan 30 19:31:27 2022]01128:Loaded NPC with code rdg from rdg.s3d

[Sun Jan 30 19:31:27 2022]01129:Loaded gho.EQG.
[Sun Jan 30 19:31:27 2022]01130:Loaded NPC with code gho from gho.s3d

[Sun Jan 30 19:31:27 2022]01131:Loading fud_chr
[Sun Jan 30 19:31:28 2022]01132:Loaded NPC with code fud from fud_chr.s3d

[Sun Jan 30 19:31:28 2022]01133:Loaded spq.EQG.
[Sun Jan 30 19:31:28 2022]01134:Loaded NPC with code spq from spq.s3d

[Sun Jan 30 19:31:28 2022]01135:Loading wil_chr
[Sun Jan 30 19:31:28 2022]01136:Loaded NPC with code wil from wil_chr.s3d

[Sun Jan 30 19:31:28 2022]01137:Loaded brx.EQG.
[Sun Jan 30 19:31:28 2022]01138:Loaded NPC with code brx from brx.s3d

[Sun Jan 30 19:31:28 2022]01139:Loading box_chr
[Sun Jan 30 19:31:28 2022]01140:Loaded NPC with code box from box_chr.s3d

[Sun Jan 30 19:31:28 2022]01141:Loaded she.EQG.
[Sun Jan 30 19:31:28 2022]01142:Loaded NPC with code she from she.s3d

[Sun Jan 30 19:31:28 2022]01143:Loaded drl.EQG.
[Sun Jan 30 19:31:28 2022]01144:Loaded NPC with code drl from drl.s3d

[Sun Jan 30 19:31:28 2022]01145:Initializing cameras.
[Sun Jan 30 19:31:28 2022]01146:Initializing lights.
[Sun Jan 30 19:31:28 2022]01147:Initializing visual effects.
[Sun Jan 30 19:31:28 2022]01148:Initializing target indicator.
[Sun Jan 30 19:31:28 2022]01149:Initializing player path.
[Sun Jan 30 19:31:28 2022]01150:Performing post-load operations.
[Sun Jan 30 19:31:28 2022]01151:Initializing precipitation system.
[Sun Jan 30 19:31:28 2022]01152:World initialized: feerrott2
[Sun Jan 30 19:31:28 2022]01153:Resetting cameras.
[Sun Jan 30 19:31:28 2022]01154:Resetting overlays.
[Sun Jan 30 19:31:28 2022]01155:Zone initialized.
[Sun Jan 30 19:31:28 2022]01156:Creating INI files.
[Sun Jan 30 19:31:28 2022]01157:Requesting AA data.
[Sun Jan 30 19:31:28 2022]01158:Requesting Skill rank data.
[Sun Jan 30 19:31:28 2022]01161:MaxTextures: 63323k, CurrentTextures: 40051k, HighQualityTextures: 40040k
[Sun Jan 30 19:31:28 2022]01162:Entering main loop.
[Sun Jan 30 19:31:28 2022]01163:DoMainLoop - Just after packet processing()
[Sun Jan 30 19:31:29 2022]01164:DoMainLoop - Just after actor creation()
[Sun Jan 30 19:31:29 2022]01165:Loading game sounds.
[Sun Jan 30 19:31:29 2022]01166:Requesting initialization data.
[Sun Jan 30 19:31:29 2022]01167:DoMainLoop: just before first while(!EverQuest.ReceievedWorldObjects).
[Sun Jan 30 19:31:29 2022]01168:Zone Connect -- Received MSG_SND_WOBJECTS_RESPONSE
[Sun Jan 30 19:31:29 2022]01169:DoMainLoop: complete after first while(!EverQuest.ReceievedWorldObjects).
[Sun Jan 30 19:31:29 2022]01170:DoMainLoop: just before second while(!ReadyEnterWorld).
[Sun Jan 30 19:31:29 2022]01171:Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
[Sun Jan 30 19:31:30 2022]01172:Zone Connect -- Received MSG_READY_ENTER_WORLD
[Sun Jan 30 19:31:30 2022]01173:DoMainLoop: completed second while(!ReadyEnterWorld).
[Sun Jan 30 19:31:30 2022]01174:Setting up models.
[Sun Jan 30 19:31:30 2022]01175:Starting pre-load

[Sun Jan 30 19:31:34 2022]01176:Setting up character.
[Sun Jan 30 19:31:34 2022]01177:Activating music.
[Sun Jan 30 19:31:34 2022]01178:Initialization complete.
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  #3  
Old 02-01-2022, 09:36 PM
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Heya, thank you Huppy.
I check your data vs my file, it seems only 3 are not loaded on my end in this specific zone: box_chr, she.EQG, drl.EQG.
But they related to specific other models, so I don't think they woudl contain my missing texture =)

I am still heavily leaning towards EQ devs use overall body tint.
Here is another example of a model that from Veil of Alaris, which doesn't normally have this green texture:

I bet you $20 this is a TINT and not a texture

https://everquest.allakhazam.com/db/npc.html?id=39233

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  #4  
Old 02-02-2022, 12:50 AM
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Quote:
Originally Posted by ChaosSlayerZ View Post
I bet you $20 this is a TINT and not a texture
I had the same theory, a tint that's maybe done server-side ? (on Live)

I tried every which way, but loose to mimic that red snake, but couldn't get anything past "pink" hahaha
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