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  #1  
Old 02-01-2022, 11:11 PM
bingram
Fire Beetle
 
Join Date: Nov 2021
Posts: 8
Default Run/Walk Animations

Can some developer give me an idea on how to send run/walk animations when moving a character around in a custom client? I've tried using OP_Animation and sending values in the animation field in the UpdateClient packet. I can't figure it out. Here is a video to demonstrate my issue: https://youtu.be/d3CcN9kczWQ
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  #2  
Old 02-02-2022, 07:00 PM
bingram
Fire Beetle
 
Join Date: Nov 2021
Posts: 8
Default Run/Walk Animations w/ Custom Client

I figured out my issue with sending an animation to the server. It is the animation variable in PlayerPositionUpdateClient_Struct after all. I just needed to deal with the 10 bit unsigned variable properly. Here is a new video showing the character using the run animation: https://youtu.be/Awl_vIzqTYI
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