Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-01-2020, 11:20 AM
dreadbones
Fire Beetle
 
Join Date: Jun 2020
Posts: 14
Default Mercenaries

Hi

Have set up a windows server with client ROF2.

Everything is working, however i'm now trying to enable mercs.

I enabled them in the rules values table by setting it to true.

I've also changed all the mercenary liason merchants to class to 71.

I can now hail the merc liason NPC's which I couldn't before the steps above, but the merc box just flashes up and it tells me I don't meet the requirements to purchase mercenaries.

Not sure if this matters but the Mercs:AllowMercs entry is against rule set 1 only.

When loading the server is loads default ruleset.

Any help/idea's very welcome.

Thanks

PS also tried a new install on a different pc only chnages are the ones noted above and it does exactly the same thing.
Reply With Quote
  #2  
Old 07-01-2020, 02:01 PM
Taleason
Fire Beetle
 
Join Date: May 2011
Location: USA
Posts: 15
Default

Does your database contain the various merc tables?
Reply With Quote
  #3  
Old 07-01-2020, 02:09 PM
Taleason
Fire Beetle
 
Join Date: May 2011
Location: USA
Posts: 15
Default

You'll need to source mercs.sql into your database then.
Reply With Quote
  #4  
Old 07-01-2020, 02:11 PM
dreadbones
Fire Beetle
 
Join Date: Jun 2020
Posts: 14
Default

Hi

I just logged in using Heidi and looked down the main tables list and nothing mentioning mercs.

I'm assuming thats where they would be ?

This is a fresh install as of today, so maybe they have been removed from the current standard PEQ database.

Any anyone confirm if the mercs.sql has been removed?
Reply With Quote
  #5  
Old 07-01-2020, 07:35 PM
Taleason
Fire Beetle
 
Join Date: May 2011
Location: USA
Posts: 15
Default

https://drive.google.com/file/d/1Vaq...ew?usp=sharing

Load this (after backing up your database of course).
Reply With Quote
  #6  
Old 07-01-2020, 08:53 PM
Taleason
Fire Beetle
 
Join Date: May 2011
Location: USA
Posts: 15
Default

load this (after backing up your database of course).
Reply With Quote
  #7  
Old 07-02-2020, 05:00 AM
dreadbones
Fire Beetle
 
Join Date: Jun 2020
Posts: 14
Default

Thanks, just wondering though if theres a reason they aren't part of the standard peq download.
Reply With Quote
  #8  
Old 07-02-2020, 05:53 AM
Taleason
Fire Beetle
 
Join Date: May 2011
Location: USA
Posts: 15
Default

From reading posts in another thread, I gathered that Akkadius left it out of his install because it wasn't stable.
Reply With Quote
  #9  
Old 07-02-2020, 07:07 AM
dreadbones
Fire Beetle
 
Join Date: Jun 2020
Posts: 14
Default

ok thanks.
Reply With Quote
  #10  
Old 07-07-2020, 12:33 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

Mercs are quirky; I enjoy them but they will do things or NOT do things that make no sense from time to time. Some of my observations/tips listed here:
  1. Grouping bugs; once you zone, you may or may not have your group intact if you are boxing. Easy fix, reinvite/regroup.
  2. Cleric merc will not always rez you. I've discovered this has something to do with the client that you are using. SOD/UF seemed to work; the latest ROF2 client gave me issues. Your mileage may vary.
  3. Also for cleric mercs, once you get higher level they will spaz out and spam you with a duration heal. I fixed this on my server by removing said spell from their spell lineup. Also, along this same vane; post 65 level mercs may loop weird animations and stop functioning altogether at times; check their spell lineup table to ensure that they are casting what they are supposed to be casting. I found mistakes in the code where 'zerker abilities were assigned to a cleric which would cause the issues. Bottom line, any time the merc is not acting right with casting, check their spell lineup; nine out of ten times, that is the culprit.
  4. Never exceed ten minutes for the merc upkeep/charge. This will crash your client after the first ten minutes of loading.
  5. By default, apprentice tier five mercs will have more hitpoints than journeyman tier two; I notice NO difference in their confidence. However, I believe their AC is lower. Hire or adjust accordingly.

There's probably other things I've fixed along the way but these are the main highlights that stick out from using the base merc SQL code from 2013. If someone has updated it since then, I'm not aware of it. All of these observations are NOT from combining the base merc code to the latest server code; but, I suspect it may have not changed much. My base server code is a couple of years old. But at least you'll have an idea of what's going on if you see any of the above happening.

Happy Merc'ing
Reply With Quote
  #11  
Old 12-22-2020, 12:01 AM
xarisd
Fire Beetle
 
Join Date: Dec 2020
Posts: 12
Default

OMG Thank you so much! Wow, so many lines of code, too... whoever did this is a serious boss a deserves a toast in his or her honor. Good god, I started the query five minutes ago and it's still going. Going to be so worth it, though!
Reply With Quote
  #12  
Old 01-15-2021, 01:24 PM
Azerin
Fire Beetle
 
Join Date: Jan 2021
Location: New Jersey
Posts: 14
Default

So did this work? I imported the merc table into my fresh install of EQEMU, and turned Mercs on, but when I click on a merc guardian, I get no response. Do I need to do something to activate them?
Reply With Quote
  #13  
Old 05-16-2023, 03:08 AM
Haloreef
Fire Beetle
 
Join Date: May 2023
Posts: 3
Default

would really like an update on this? i have the merc tables sql. i loaded my server and then loaded heidisql... how do i add merc tables to my database?
you admins and devs are so nice to make all of this but you have a hard time relating info to us regulars. you say "load this into the databse" we say "how?" and years go by without info....
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:20 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3