Hail ,
Explore the fetid swamps and city of Troll kin altered and upscaled .
EverQuest Classic Texture Mod : Innothule + Grobb
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install : backup then replace zone .s3d files in EverQuest folder ( p99 and quarm tested )
notable changes : water stilled , meat removed
writing altered to Trollish from TrollHunters by Guillermo del Toro
images in everquest client :
major thanks to everquest community creating tools and content !
Shendare - EQZip -
https://github.com/Shendare/EQZip
Zaela - WLD Suite -
https://github.com/Zaela
EQemu - Wiki + Tools
http://www.eqemulator.org/
Xackery - Quail -
https://github.com/xackery/quail
Process:
Import/Export
- exported textures from zones .s3d files using EQZIp
- exported mesh as obj using S3D Zone Exporter ( includes instanced objects (some differences) )
- imported textures into .s3d files using EQZIp
153 textures synthesized , 49 removed , 25 hidden
- upscale ( swinir )
- paintover + photo collage + filterforge
- stable diffusion ( controlnet + asymmetric tiling )
- adobe generative fill ( inpainting fixes )
Texture Format
using texconv in python to convert the PSD to DDS , then renamed to BMP to match the existing files ( importing without auto dds conversion as DXT1 , for mipmap support , and flipping vertically )
textures with opacity saved to tga , then imported into EQZIP with the option to convert imports to DDS in the preferences set to 16bit .
Hidden
a number of objects have been hidden by changing their material to transparent and texture set to zero opacity .
using the
WLD Suite Transparentifier
hidden objects : meat , butcherblock rock , chain hook , metal spheres , throne grunge
Open Questions :
a number of textures seem to be loaded from elsewhere not found in innothule or grobb archives , does anyone know where these are located ?
grobb : crate front face
grobb : tradeskill objects ( furnace , loom , spinning wheel ) ( not tradeskill.s3d )
innothule : ladder and rungs