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  #1  
Old 01-26-2003, 01:52 PM
arpcon
Fire Beetle
 
Join Date: Dec 2002
Location: Over there ---->
Posts: 4
Default kaiyodo

Hey kaiyodo, I was messing around with your item editor, i added a new blank item into my DB, edit to my flavor, and add a Skill mod of 20 backstab to my item, but on my item in game it should up as Bane Dmg: UNKNOWN Type +200 or something along those lines. I never even messed with the bane fields... Thought it might be worth posting
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  #2  
Old 01-26-2003, 09:21 PM
Kaiyodo
Hill Giant
 
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
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Arpcon, try it with the new beta I put up yesterday http://www.geocities.com/kaiyodouk/Beta/ . I fixed some problems with the struct and added some features here and there.

K.
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  #3  
Old 01-28-2003, 05:50 AM
ExeterIsLame
Fire Beetle
 
Join Date: Dec 2002
Location: Oklahoma
Posts: 14
Default

Got bored at work and threw added in the pop items... not sure if you can use them... but worth a shot. Seems to work fine on page 4 but there is no page 5 in the menu so couldnt test further hehe.
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  #4  
Old 01-28-2003, 07:34 AM
arpcon
Fire Beetle
 
Join Date: Dec 2002
Location: Over there ---->
Posts: 4
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Hehe thanks k, worked perfectly. Nice work on Item Editor, loved the changes. Look forward to seeing what else you add.
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  #5  
Old 02-01-2003, 10:52 AM
Kaiyodo
Hill Giant
 
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
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Finally got around to putting in proper PoP icon support in the Item Editor

http://www.geocities.com/Kaiyodouk/

K.
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  #6  
Old 02-01-2003, 11:46 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Hrm, getting an error saying could not find dragitem1.tga through dragitem25.tga even if I point to the folder with them. :/

EDIT: Worked this time...not sure why it didn't work the first few times. Looks very nice with the new background in the icon window.
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  #7  
Old 02-01-2003, 11:46 PM
Kaiyodo
Hill Giant
 
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
Default

You have to make sure you select your EQ directory when it asks, not the directory where the tga files actually live. Glad to hear you got it working though

K.
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  #8  
Old 02-02-2003, 02:07 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

A problem I've run into is that it asks for the directory every time I start it up. Last version of the beta saved it, is there a way to save it so it doesn't ask every time with this version?
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  #9  
Old 02-02-2003, 06:27 AM
Kaiyodo
Hill Giant
 
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
Default

Oops, you're absolutely correct. It didn't read in the EQ path correctly if it had spaces in, I was being lazy

Fixed now.

http://www.geocities.com/Kaiyodouk/

K.
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  #10  
Old 02-02-2003, 09:11 PM
Divide
Hill Giant
 
Join Date: Dec 2002
Location: Wouldnt you like to know
Posts: 101
Default

Those are much better on the eyes!! Thank you hon, great job
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Divide the Kindhearted
<the Item Dev Queen>
Read this before asking for help!
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  #11  
Old 02-03-2003, 05:59 AM
ExeterIsLame
Fire Beetle
 
Join Date: Dec 2002
Location: Oklahoma
Posts: 14
Default

Whats the chance of someday having a mini version of the model viewer in the Item Editor for aided choosing of item models?
The editor rocks btw heh. Just spend most of my time with your Item Editor, Spell Editor, and Model Viewer open all at once hehe.
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  #12  
Old 02-03-2003, 08:07 PM
arpcon
Fire Beetle
 
Join Date: Dec 2002
Location: Over there ---->
Posts: 4
Default

Yea I like the changes too. I like the idea about the "mini model viewer" built in hehe, or a list of ITmodel #'s for us lazy people you know
-arpcon
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  #13  
Old 02-20-2003, 06:27 AM
Divide
Hill Giant
 
Join Date: Dec 2002
Location: Wouldnt you like to know
Posts: 101
Default

Kaiyo.
I woas wondering if it would be hard to make the search field not only search name but also search the *lore field. I would be greatful. That will make finding some items "magelo" so much easier.

Thank you hon
__________________
Divide the Kindhearted
<the Item Dev Queen>
Read this before asking for help!
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  #14  
Old 02-20-2003, 07:25 AM
Kaiyodo
Hill Giant
 
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
Default

Divide, you should already be able to do that. In the search box you can change the text search mode to 'Lore', 'Model' or 'Name' from the drop down list next to the 'Use text search' button.

Hopefully that should do what you need.

K.
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  #15  
Old 02-28-2003, 04:26 PM
Divide
Hill Giant
 
Join Date: Dec 2002
Location: Wouldnt you like to know
Posts: 101
Default

Back from Vaction.

Your right Kaiyo, i didnt notice,

I had a question about item charges tho.
Seems that we are now using Unlimited as = 255 and all other # = the real charges ie. 1-254. ( for those that dont understand , it used to be -1 = Unlimited charges )
But when i set a item to 1 , save, move to a different item and then back, it shows as -255. Is it the DBs code that is messing up or Item Editor. I need to find out what it is so i can fix the set charges on items.
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Divide the Kindhearted
<the Item Dev Queen>
Read this before asking for help!
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