|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days. |
01-26-2003, 01:52 PM
|
Fire Beetle
|
|
Join Date: Dec 2002
Location: Over there ---->
Posts: 4
|
|
kaiyodo
Hey kaiyodo, I was messing around with your item editor, i added a new blank item into my DB, edit to my flavor, and add a Skill mod of 20 backstab to my item, but on my item in game it should up as Bane Dmg: UNKNOWN Type +200 or something along those lines. I never even messed with the bane fields... Thought it might be worth posting
|
01-26-2003, 09:21 PM
|
Hill Giant
|
|
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
|
|
Arpcon, try it with the new beta I put up yesterday http://www.geocities.com/kaiyodouk/Beta/ . I fixed some problems with the struct and added some features here and there.
K.
|
01-28-2003, 05:50 AM
|
Fire Beetle
|
|
Join Date: Dec 2002
Location: Oklahoma
Posts: 14
|
|
Got bored at work and threw added in the pop items... not sure if you can use them... but worth a shot. Seems to work fine on page 4 but there is no page 5 in the menu so couldnt test further hehe.
|
01-28-2003, 07:34 AM
|
Fire Beetle
|
|
Join Date: Dec 2002
Location: Over there ---->
Posts: 4
|
|
Hehe thanks k, worked perfectly. Nice work on Item Editor, loved the changes. Look forward to seeing what else you add.
|
02-01-2003, 10:52 AM
|
Hill Giant
|
|
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
|
|
Finally got around to putting in proper PoP icon support in the Item Editor
http://www.geocities.com/Kaiyodouk/
K.
|
02-01-2003, 11:46 AM
|
Dragon
|
|
Join Date: Jun 2002
Posts: 776
|
|
Hrm, getting an error saying could not find dragitem1.tga through dragitem25.tga even if I point to the folder with them. :/
EDIT: Worked this time...not sure why it didn't work the first few times. Looks very nice with the new background in the icon window.
|
02-01-2003, 11:46 PM
|
Hill Giant
|
|
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
|
|
You have to make sure you select your EQ directory when it asks, not the directory where the tga files actually live. Glad to hear you got it working though
K.
|
02-02-2003, 02:07 AM
|
Dragon
|
|
Join Date: Jun 2002
Posts: 776
|
|
A problem I've run into is that it asks for the directory every time I start it up. Last version of the beta saved it, is there a way to save it so it doesn't ask every time with this version?
|
02-02-2003, 06:27 AM
|
Hill Giant
|
|
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
|
|
Oops, you're absolutely correct. It didn't read in the EQ path correctly if it had spaces in, I was being lazy
Fixed now.
http://www.geocities.com/Kaiyodouk/
K.
|
02-02-2003, 09:11 PM
|
Hill Giant
|
|
Join Date: Dec 2002
Location: Wouldnt you like to know
Posts: 101
|
|
Those are much better on the eyes!! Thank you hon, great job
|
02-03-2003, 05:59 AM
|
Fire Beetle
|
|
Join Date: Dec 2002
Location: Oklahoma
Posts: 14
|
|
Whats the chance of someday having a mini version of the model viewer in the Item Editor for aided choosing of item models?
The editor rocks btw heh. Just spend most of my time with your Item Editor, Spell Editor, and Model Viewer open all at once hehe.
|
02-03-2003, 08:07 PM
|
Fire Beetle
|
|
Join Date: Dec 2002
Location: Over there ---->
Posts: 4
|
|
Yea I like the changes too. I like the idea about the "mini model viewer" built in hehe, or a list of ITmodel #'s for us lazy people you know
-arpcon
|
02-20-2003, 06:27 AM
|
Hill Giant
|
|
Join Date: Dec 2002
Location: Wouldnt you like to know
Posts: 101
|
|
Kaiyo.
I woas wondering if it would be hard to make the search field not only search name but also search the *lore field. I would be greatful. That will make finding some items "magelo" so much easier.
Thank you hon
|
02-20-2003, 07:25 AM
|
Hill Giant
|
|
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
|
|
Divide, you should already be able to do that. In the search box you can change the text search mode to 'Lore', 'Model' or 'Name' from the drop down list next to the 'Use text search' button.
Hopefully that should do what you need.
K.
|
02-28-2003, 04:26 PM
|
Hill Giant
|
|
Join Date: Dec 2002
Location: Wouldnt you like to know
Posts: 101
|
|
Back from Vaction.
Your right Kaiyo, i didnt notice,
I had a question about item charges tho.
Seems that we are now using Unlimited as = 255 and all other # = the real charges ie. 1-254. ( for those that dont understand , it used to be -1 = Unlimited charges )
But when i set a item to 1 , save, move to a different item and then back, it shows as -255. Is it the DBs code that is messing up or Item Editor. I need to find out what it is so i can fix the set charges on items.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 03:19 PM.
|
|
|
|
|
|
|
|
|
|
|
|
|