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Is the ability to itemize NPCs currently in and I'm just missing where to add them? Or is this a feature that's just not implemented yet? I see that they can drop coin, and how to add that in the database, but don't see anything about them dropping items. I see that mobs will equipt what you give them perfectly, but what I'm looking for is a way to have them spawn that way all of the time from the database on server up.
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Yes this is implemented. When you make a spawn target it and type
#npcloot add <itemnumber>
Then when you are completely finished adding loot (Items, coins etc) type in:
#npcspawn create
#npcspawn add
This will add it to your database as a permanent spawn.
Now if you go into EQAdmin and onto the loot tab, scroll right down to the bottom where your custom spawn is and edit the probability of the items dropping. You change it from (1) to (100), where 100=1% and 1=1% chance of dropping (I think :P )
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The other question is about the NPC spell lists. I see default lists for all the classes. Are these hard coded, or is there another table somewhere that I need to add to that I overlooked? Adding a spell list for a mob that I want to have a "special" set of spells only generates error messages from the server about an unknown spell list.
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Again, go into EQAdmin and onto the NPC tab. There should be a sub-tab called NPC spells. (Presume you were on this). This lets you edit spell lists and create your own. So you can create your own spell list and call it "Myspawn_Spells" or soemthing. After creating one you can then add spells to the list, from the little box in the corner. Make sure you Commit Changes :o