Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Support > Archive::Tutorials/Howto's > Tutorials--Outdated Use the Wiki > Tutorials::Needs work

Tutorials::Needs work This is where tutorials get moved to that are incomplete or outdated

 
 
Thread Tools Display Modes
  #1  
Old 05-30-2003, 09:31 PM
Monrezz's Avatar
Monrezz
Dragon
 
Join Date: Mar 2003
Location: #loc
Posts: 745
Default #spawn Command Information.

#spawn <Name> <Race> <Level> <Material> <HP> <Gender> <Class> >Item_Visual_1< >Item_Visual_2< <Merchant_ID>

Name = Name of the mob.
Race = Model for the mob (eg Giant, Human, Dragon).
Level = Level of the mob.
Material = What texture (eg Sand Giant, FG, IG).
HP = How many HP the mob has.
Gender = Male / Female / Neuter ( 0 / 1 / 2)
Class = Class of mob. (eg 1 for Warrior, 5 for SK).
Item_Visuals = What the mob looks like it's weilding (eg Sword, Shield, Axe, Wand).
Merchant_ID = Never used this, not sure =P


For dragons and mobs where you can't tell the gender, use 2 or you will get a bald man.

Make sure you fill in all the arguments, even if you leave them 0 (ie, don't just go up to class then stop).

Don't have a clue what merchant ID is for, never used it. I presume it is for merchants with an item list already done. (Just use the merchant ID from DB and the merchant should have the items for sale that you set - at a guess )

Useful Spawns:

#spawn Banker 1 75 3 1000000 0 16 162 162 0
Will give you a level 75 human banker with 1000000 HP, duel weilding cool weapons and wearing cool armour.

#spawn Merchant 1 75 3 1000000 0 32 162 162 0
Will give you a level 75 human merchant with 1000000 HP, duel weilding cool weapons and wearing cool armour. He won't have any items for sale, but you can sell items to him.

*EDIT*

#npcspawn create
#npcspawn add

To make them permanent spawns. (Do create then add, not just one).

#npcspawn remove

To remove the mob.
__________________

kRPG Profile
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:51 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3