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  #1  
Old 02-07-2002, 11:38 AM
Shadow
Fire Beetle
 
Join Date: Feb 2002
Location: C:\
Posts: 5
Default Player Models

Might anyone have a program allowing me to extract the player models from a file or anyone have the player models in a 3D Studio/Poser form? Thanks for the help.
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  #2  
Old 03-17-2002, 07:17 AM
einztein
Fire Beetle
 
Join Date: Mar 2002
Posts: 7
Default

This is not a possibility since we do not know the file type they use, or what program(tho i believe they use 3dStudio Max R3,or 4). Also this is probaly and most likely HIGHLY ILLEGAL.
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  #3  
Old 03-19-2002, 01:01 PM
Azaken
Sarnak
 
Join Date: Feb 2002
Posts: 32
Default

Would this not involve decompiling? Something that is Very illegal in the eyes of everquest, verant and any form of law pertaining to such a matter? Personally i could like to see modification if it was possible.

just curious

Patrick
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  #4  
Old 03-19-2002, 01:41 PM
chaos_hunter
Fire Beetle
 
Join Date: Feb 2002
Posts: 3
Default Models

I believe Newtek's Lightwave3d is the software Verant used to create their models. I am a Newtek product user from way back (Toaster 1) and i believe Verant unfortunately did not use Lightwave to its fullest potential. :o

Here's a quote from www.newtek.com

"Recent film and television projects using NewTek software include Charlie
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  #5  
Old 03-27-2002, 11:21 PM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

Yes, we finally have 100% confirmation that for character/NPC models 3d Studio Max 4 is used.

Take a close look at the title bar in the screenshots:

hxxp://everquest.station.sony.com/power/media.jsp

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  #6  
Old 03-28-2002, 05:41 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

I think decompiling refers to .exe or .dll files, not data. Countless mods for other games modify or replace graphics, 3D models, sounds etc.
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  #7  
Old 03-28-2002, 06:16 AM
Hmm
Discordant
 
Join Date: Jan 2002
Posts: 276
Default

dw unfountately extracting pictures etc counts as decompiling.

its just that its less chances of violation being pursed by company.

and theres issue with copyrights.
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Hmm...
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  #8  
Old 03-28-2002, 06:32 AM
hogger
Sarnak
 
Join Date: Jan 2002
Posts: 52
Default

Is there an issue, though, when adding to these works? I'm no lawyer, but as I understand it looking at files you own is fair use. Adding to something you own is also fair use. Taking pieces from it and selling them off would get you in trouble.
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  #9  
Old 03-28-2002, 08:05 AM
Hmm
Discordant
 
Join Date: Jan 2002
Posts: 276
Default

hogger you dont have to sell em to have a copyright violation. it counts to giving em away too.
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Hmm...
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  #10  
Old 03-28-2002, 11:19 AM
hogger
Sarnak
 
Join Date: Jan 2002
Posts: 52
Default

Right, but I don't think they'd have a case if you only gave your modified files to people you could prove had a legal copy of the original material - i.e. your friends.
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  #11  
Old 03-28-2002, 03:17 PM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

The model's are even saved in *.max format. They must run them through some kind of conversion script to change the format to their own custom format.
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