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Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days. |
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10-06-2003, 09:39 AM
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Fire Beetle
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Join Date: Oct 2003
Posts: 6
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Bugs from StudentQuest (running DR4)
I'm not sure if anyone has posted these before, but figured I'd post em.
1.) As mentioned in a DR3 bug post, 100% Weight Reduction bags are non-functional, while bags that are not 100% work perfectly... Notice, I haven't tested every single bag in the game, but several and this seems to be the pattern.
2.) Items with triggered spells are almost always summoned with 0 charges and/or are miss-tagged as Combat. Items that are properly tagged seem to always be 0 charges and can only be cast once per #zone/camping/etc, as the server seems to think that you are still perpetually casting after the first cast finishes. A nice side effect of this, you stop getting spammed that you are hungry/thirsty. :P
3.) This isn't really a bug, but it kinda is. The agro ranges on the mobs are outragous. They need to be changed to be smaller. Also, mobs movement is odd (not really important except for #4).
4.) Some mobs will run past you and still be attacking you, even if you see them in the wall way across the room. If you run in circles, you will be able to hit them occasionally. If you find the exact right spot up against the wall/object they perpetually run into, you can hit them... but very hard to find that spot... no pun intended. ;D
5. ) I posted this elsewhere, but until zone lines are fully implimented, #zone should be allowed for all EQEmu users. So far, StudentQuest has all zone lines implimented properly, but i havent been to all zones, so...
6.) Some Weapons that have Combat effects are bugged. For one, the Stone Etched Mallet has an effect of Rune II. Appearently, after level 16 it no longer functions properly. It will cast very rarely, compared to pre-16, and the effect will not stick (ie, it casts, but does nothing).
7.) Not really a bug as well, but if you die on a server using all of its zone servers, you are screwed. It shouldn't be too hard to either a) allow 0 status users to move their chars (not the best idea, since they would have to log in another character and it might not be able to get in) or b) add something that will redirect a "dead" character to an zone that is up, rather then their home zone."
8.) Like (appearntly) in DR3, the character and the mob its fighting both report misses for every hit except for the finishing blow. Also, mob health stays at 100% on the target box. Can always use #showstatus though.
9.) I've only come across this in permafrost (probably because its the result of a goblin spell), but you will get stuck being unable to attack. Permanently. It's not bad, as on StudentQuest you can #zone, but it would suck otherwise :P. I believe its the result of a spell that doesn't get tirminated when its supposed to, not sure though... I'll try to figure it out.
Thats mostly it, for now anywas :P
Jackfrost
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10-06-2003, 12:00 PM
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Fire Beetle
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Join Date: Oct 2003
Posts: 6
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Unable to attack...
One of the things I mentioned was being unable to attack in permafrost. I went to drogas, and recreated the effect. When a mob casts fear, you are frozen in place unable to move. When fear wears off, you are returned to normal, but unable to attack.
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10-06-2003, 06:04 PM
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Discordant
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Join Date: May 2002
Posts: 434
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Fear (should!) stun you for the duration, and just for fun spin you around. The problem is we dont' have the stun packet at all.. and thats not going to work well when you try to stun someone with a spell.. I'm surpirsed it even stuns you at all..
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10-06-2003, 10:58 PM
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Fire Beetle
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Join Date: Sep 2003
Posts: 21
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Unrest
Also, on StudentQuest, Unrest seems to be bugged. Everytime i try to #zone a character into unrest, it just gives me the "It appears your EQ Client has crashed" message. I can replicate this bug at will, so if anyone wants a screenshot feel free to ask.
I'm not sure if this was mentioned anywhere, but if you cast a spell from an item (maybe casting a spell you've memorized too?), it bugs your inventory. You cannot reopen the inventory, and can't do anything involving the inventory.
Also, when casting from items, it seems to do the effect twice for some reason.
P.S. Asigoth is stuck in Estate of Unrest, I could use a #movechar back to greater faydark or something :( :(
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10-07-2003, 06:54 AM
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Dragon
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Join Date: Jun 2002
Posts: 776
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Probably best to submit most of those bugs to the ServerOP of StudentQuest, or through /petition in-game.
A lot of those are database issues that the EQEmu team can't really do anything about - the person running the server chooses/creates the database for their server.
8 and 9 sound like code problems though.
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10-07-2003, 10:43 AM
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Fire Beetle
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Join Date: Oct 2003
Posts: 6
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Yeah, plane of valor and cazic-thule zones are also bugged with crash on studentquest... im posting all of this on his forum as i type... well, right before/after i type this :twisted:
P.S. [edit] you can use #movechar for your own chars now on StudentQuest
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10-07-2003, 10:45 AM
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Discordant
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Join Date: May 2002
Posts: 434
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God, SPELLS AREN'T WORKING.. that means click effects, procs, spells, maybe even LoH probably WILL NOT WORK and may cause bad things(tm) we haven't gotten to them, we have more important things that need to be finished.
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++[>++++++<-]>[<++++++>-]<.>++++[>+++++<-]>[<
+++++>-]<+.+++++++..+++.>>+++++[<++++++>-]<+
+.<<+++++++++++++++.>.+++.------.--------.>+.
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10-07-2003, 02:24 PM
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Demi-God
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Join Date: Jan 2002
Posts: 15,658
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Re: Bugs from StudentQuest (running DR4)
Quote:
Originally Posted by jackfrost
3.) This isn't really a bug, but it kinda is. The agro ranges on the mobs are outragous. They need to be changed to be smaller. Also, mobs movement is odd (not really important except for #4).
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Db issue look in your own db and set the agroradius to be whatever you like...no problems there.
Quote:
Originally Posted by jackfrost
6.) Some Weapons that have Combat effects are bugged. For one, the Stone Etched Mallet has an effect of Rune II. Appearently, after level 16 it no longer functions properly. It will cast very rarely, compared to pre-16, and the effect will not stick (ie, it casts, but does nothing).
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again this is a DB issue and not an emu related issue. feel free to go through the items db and correct them
Quote:
7.) Not really a bug as well, but if you die on a server using all of its zone servers, you are screwed. It shouldn't be too hard to either a) allow 0 status users to move their chars (not the best idea, since they would have to log in another character and it might not be able to get in) or b) add something that will redirect a "dead" character to an zone that is up, rather then their home zone."
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if you want to let your users use movechar change it in the .ini file that lists the commands. 0 access movechar will not be implemented because of the exploit factor on legit servers. Its not the softwares fault you dont have enough zones up.
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(Former)Senior EQEMu Developer
GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.
Current Work: EverQuest 2 Emulator. Zeklabs Server
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10-10-2003, 12:04 PM
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Sarnak
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Join Date: Jun 2003
Posts: 65
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i'm also playing around in studentquest and i noticed a couple bugs.
1) When trying to learn skills from that training guy (pardon me for my noobiness, don't know what he's called) i get 5 practices for every level i gain. when i try to learn a skill, i click train, a training point is used up, and it shows that i have gained a skill point. but when i zone or camp and come back, my skills are gone. only the ones i've gained through fighting (ie: offence, defence, 1H slashing) stay. the rest all go back to zero.
2)when going to the bank to convert money or to store money, (u know, carrying over 1000 copper coins can be a heavy load) i noticed that everytime i zoned or i camped and came back, the money will be back to the way i had it before (with the 1000+ copper coins)
please don't flame me if someone has already posed these problems.... (that's my disclaimer, hehe) and i'm not sure whether or not these problems only apply to studentquest or not. if any dev wants to get a hold of me for more specification, plz pm me, cuz i don't usually check all posts i hope this helps!
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Never play leap frog with a unicorn...
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10-18-2003, 07:32 PM
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Hill Giant
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Join Date: May 2003
Posts: 176
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I started a Human Monk for testing:
- The Monks resist fire stat started at 33 (this may be normal).
- Mend and Kick dont work but the buttons are disabled correctly when the skill is used.
- The skills are displayed incorrectly in the training/skills window. Some of the skills have been swapped and display incorrect values relating to other skills. Any training points spent on training the miss-mapped skills will disappear later. Duel wield, Double Attack, Eagle Strike and Disarm had been swapped. Hand to Hand worked correctly. The monetary costs for training seem correct.
-The standard Cloth Cap gave night vision abilities (or maybe just acts as a light source).
-The HP of Mobs in combat seem to be displayed accurately but I died with %14 HP displayed, on one occasion.
These may be known issues.
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