OpenZone 2.8
It's only been a day since I put up 2.7, but someone was having problems with importing .3DS files...here's what's new in this release:
1. Fixed a bug in the ground texture painter that could cause a crash when it is started.
2. Added a new menu item under the File... menu that lets you import a .3DS file (that is, a 3DS-Max file) that only contains ground information. OpenZone will generate an elevation heightmap from the file and convert it into a ground mesh that it can recognize. This WILL result in some modification to the mesh since OpenZone only supports ground elevations according to a strict grid, but it will try to get it as close as it can. It might also cause some textures to change if the mesh contains multiple textures, so it might be necessary to use the ground editor to touch the ground up. This will, however, let you treat the ground just as if you had generated it from within OpenZone.
3. Importing a .3DS file (whether for a ground mesh or for any other mesh) will no longer wipe the zone, but instead add the new object to any zone you have loaded. The program will assign a unique name to any imported objects and you can move them around just as you would any other object.
Basically, if you want to build a zone outside OpenZone and import it as a .3DS file, you need to import the ground separately from everything else by using two .3DS files. First import the ground and then import everything else, and then save your zone.
WC
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