Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Quests

Archive::Quests Archive area for Quests's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-30-2003, 07:53 PM
mollymillions's Avatar
mollymillions
Hill Giant
 
Join Date: May 2003
Posts: 176
Default Perl Scripts

I have updated my collection of quests available for 0.5.3 standard databases. Download them from here. The Perl quest files include the faction command and comma's in texts (if you need it, get the Zon.exe that includes the faction command and comma's bug fixes)
I have also updated the Quest Reprocessor download for the latest version that converts quest files to be Perl compliant. The Perl processing will no longer remove the Faction commands nor commas in text's, as these will not be an issue in future EQEmu releases. The Perl processing will merge fragmented event blocks to ensure there is only one instance of each event in the Perl script.
Reply With Quote
  #2  
Old 12-30-2003, 07:54 PM
Kroeg's Avatar
Kroeg
Hill Giant
 
Join Date: Oct 2003
Posts: 241
Default

Great post.. thanks a lot for your time
Reply With Quote
  #3  
Old 01-05-2004, 11:33 AM
rockocool
Sarnak
 
Join Date: Mar 2003
Location: california
Posts: 63
Default

Thank you for the release!
There are some errors when booting up zones with this set of perl quests. Most commonly, summonitem("xxxx" "x"), missing a comma in between. And various other errors I havent had time to dig into.
Reply With Quote
  #4  
Old 01-05-2004, 12:04 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

The 'journey to luclin' npc quests end up crashing nexus :( ie, the dreadlands/gfaydark nexus scion. This may be a problem with the 'Journey: Luclin' spell.
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
Reply With Quote
  #5  
Old 01-05-2004, 04:45 PM
mollymillions's Avatar
mollymillions
Hill Giant
 
Join Date: May 2003
Posts: 176
Default

There are a lot of issues with these quest files and i am not sure if the 0.5.0 quest format is correct at all. If you are already using a collection of quests i wouldn't bother using these, but they are a good starting point and better than nothing. The errors that remain are generally not systematic and could not be easily corrected by code, other than the summonitem(n,n) issue which i missed (bug in reprocessor).
I would be nice to see a quest team or repository created, to work on Live like quests in a coordinated way (like the world building teams). I have been meaning to do this for a long time but have not set up an FTP site to store the files and allow for public up-loads, yet.
Reply With Quote
  #6  
Old 01-05-2004, 06:23 PM
rockocool
Sarnak
 
Join Date: Mar 2003
Location: california
Posts: 63
Default

Seems besides the summonitem error, most other errors are caused by the backslash "\". Once removed, most errors (all those I see from zone window) are gone. So far I havent found other syntax errors reported in zone window yet. So Mollymillions, could you please include these two features in your conversion program and re upload it?

The item Ids in some quests are off though. For example, Reebo Leafsway in rivervale should take 13971 "crate of rotten carrots" in one conversation, the item in the quest file is 15263 "spell: skin like rock" instead. These will have to be corrected one by one.

Quote:
Originally Posted by rockocool
Thank you for the release!
There are some errors when booting up zones with this set of perl quests. Most commonly, summonitem("xxxx" "x"), missing a comma in between. And various other errors I havent had time to dig into.
Reply With Quote
  #7  
Old 01-05-2004, 10:41 PM
mollymillions's Avatar
mollymillions
Hill Giant
 
Join Date: May 2003
Posts: 176
Default

Thanks for the feedback. I made the mod regarding back slashes and have updated the link. The summonitem issue wasn't a bug after all (i had previously removed all the comma's from the quest files I was using, doh!).

*edit* Updated the Perl scripts on 8 January
Reply With Quote
  #8  
Old 01-11-2004, 08:56 AM
astonerii
Sarnak
 
Join Date: Jan 2004
Posts: 44
Default

I am a little ignorant here, where do I place the Quest directory? in the same directory where I have world and zone?
Reply With Quote
  #9  
Old 01-11-2004, 09:19 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

Quote:
Originally Posted by astonerii
I am a little ignorant here, where do I place the Quest directory? in the same directory where I have world and zone?
Yes you should end up with a quests directory where you have your zone.exe and world.exe
__________________
Please read the forum rules and look at reacent messages before posting.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:52 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3