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  #16  
Old 02-26-2004, 07:39 PM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default

enduring breath items?

or if zones.. maybe like the deep no air..??..
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  #17  
Old 02-26-2004, 08:09 PM
Turath
Sarnak
 
Join Date: Apr 2003
Posts: 45
Default

na, doubt that cause it's on mobs and mobs don't need endure breath

and it's like on some mobs in ec and not on some mobs in ec, it's on mobs in potorment and I dunno where else but it's I think freeport too has some
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  #18  
Old 02-26-2004, 08:22 PM
sokerflare
Fire Beetle
 
Join Date: Feb 2004
Posts: 12
Default

does anyone have some of these files they are willing to send me?
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  #19  
Old 02-26-2004, 08:25 PM
sokerflare
Fire Beetle
 
Join Date: Feb 2004
Posts: 12
Default

what happened to this program anyhow?
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  #20  
Old 02-26-2004, 09:31 PM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default

projecteq.com is being rebuilt..links will work again in the near future
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Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
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  #21  
Old 03-01-2004, 01:50 AM
sandy
Hill Giant
 
Join Date: Oct 2002
Posts: 212
Default

ok =) links are restored

new version : eqbuilder 1.1
- a lot of bugs corrected
- grids collection and grids sql exportation available now

the 50 waypoints maximum limitation is really a pb for grids because a lot of monsters have more than 50 waypoints so you should have only partial grids then =(
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  #22  
Old 03-02-2004, 07:47 PM
Turath
Sarnak
 
Join Date: Apr 2003
Posts: 45
Default

I noticed that the ID numbers in the sql files have changed from x1000 to x200, was this a change you made on purpose or something else?

was just wondering, thought the x1000 kept things a bit neater looking in the database even though a bunch of wasted numbers

do you think you could add in a multiplier box where people could set it to what they want?

thanks though for this update, very nice indeed
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  #23  
Old 03-03-2004, 08:26 AM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default

the #'s were lowered to play nice with the emusharemem.dll(?) it is limited to how many npc #'s can be had.
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Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
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  #24  
Old 03-08-2004, 02:41 AM
Armanthuz
Sarnak
 
Join Date: Apr 2003
Posts: 72
Default

nice work!
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  #25  
Old 03-20-2004, 06:03 AM
sandy
Hill Giant
 
Join Date: Oct 2002
Posts: 212
Default ok new release

you can download EqBuilder v1.2 now
it should be more stable =)
I included a tutorial "how to use eqbuilder" in the zip too
enjoy

I recommend you to archive your EQCollector logs so you can see which type of log it is ( pathing / npctype / raid ) and if there is a particularly rare monster collected
here's an example of name for a log :
"potimeb-raid-quarm up.txt"
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