Yeah also... One of my GM's spawned a mob named "PWNED" with about 99999999hp and around level 1000 or so... whatever level he was he was doing 20-40k dmg and is CT race and like size 2 :p I tried #npcspawn deleting and removing but neither worked. Anyone know whats wrong? Another thing is when I set npc's into a certain spot, #npcspawn create + add all is fine. Restart Server. Repop, and I either get a skeletal minion alone, a skeletal minion on top of the npc that is suppose to be there, 2 skeletal minions, , 2 of the npc I put there, or just nothing at all... *shrug*
And How do you do edit straight from the DB? I'm new to this and I figured you'd go into mysql\bin\data\eq and open up those files and change stuff around but all i see is a bunch of [ ]xyz123 {{} and stuff like that :p
Help Please
Talk to me over AIM too! Slythyr01
Or come to the server! Jikx's [In Development] Server --
*EDIT*
lolz, some more questions
#findnpctype... yeah works n stuff... #dbspawn ... when i'm spawning some gods I will usually get their weak version like CT in PoFear and the CT PoTime version. I can never get the potime version to spawn.. and most of the time the weak version will spawn but sometimes neither of them spawn at all :\
#dbspawn2 ? "#dbspawn2 spawngroup respawn variance"
how do i find a spawn group?
waypoint and grids... i looked all over and havnt been able to find anything useful to me on how to set up pathing or anything like that. if you have any info on doing so please come over to the server (Jikx's [In Development] Server) and help me out or talk to me over AIM (Slythyr01).
(just making sure)
its possible to setup a complete custom merchant correct? Like if I wanted to make a merchant sell "a rusty dagger" and a "Talisman of the Elements" theres a program I can use to edit something like that?