Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-30-2004, 11:32 AM
Destavator
Sarnak
 
Join Date: Apr 2004
Posts: 37
Default Adding Objects

Is there any way to add objects into the Zones ? Like TP Stones, or the moveable wings of the windmill for example ? If yes, how could i add them ?
Reply With Quote
  #2  
Old 04-30-2004, 09:17 PM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

To add "little objects" (Object that can be weilded), spawn them in your DB (Forge, ...), its the OBJECT field in your DB.
To add "big obects", edit zone with Windcatcher software, OpenZone.
__________________

Reply With Quote
  #3  
Old 05-01-2004, 12:27 AM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default

hehe i just want to know how to get the wheel in akanon to spin all the time without having to click it..
__________________
Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
__________________
Reply With Quote
  #4  
Old 05-01-2004, 04:15 AM
Destavator
Sarnak
 
Join Date: Apr 2004
Posts: 37
Default

Well you dont know what i really need.... i dont want to create anything new and add it to the zone... i want to add the original EQ Objects to be added into the zone, like the following (collected with packet collector)

{ 'Index'=>11, 'Type'=>58, 'Name'=>'POTRANCOD500',
'Location'=>[1888.217407, -1093.798218, -894.521973, 437.183472, 0.000000]},
U_24: 100, U_28: 0, State: 00 (00), U_30-3C: 19 0 0 0

This should add the Object that is used to be the entrance to CoD.
Reply With Quote
  #5  
Old 05-02-2004, 09:14 PM
Destavator
Sarnak
 
Join Date: Apr 2004
Posts: 37
Default

So, noone can help me in this ? I can remember, this has worked long ago in old versions of EQEmu allready...
Reply With Quote
  #6  
Old 05-02-2004, 10:20 PM
melquiades
Fire Beetle
 
Join Date: Mar 2004
Posts: 16
Default

the object table in the DB.
Reply With Quote
  #7  
Old 05-02-2004, 10:49 PM
Destavator
Sarnak
 
Join Date: Apr 2004
Posts: 37
Default

Well, i know about this table, but i have colums in the Original collected Data, that not show up in the Database, and i have tried to implement it in using this Table and entering the correct Data collected from LIVE EQ. The Problem is, there is an Object there now, just it looks like a dropped item =(
Reply With Quote
  #8  
Old 05-03-2004, 08:05 AM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default

try looking at the doors table.
__________________
Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
__________________
Reply With Quote
  #9  
Old 05-03-2004, 08:14 AM
cofruben
Old-EQEmu Developer
 
Join Date: Oct 2002
Location: Spain
Posts: 323
Default

yes,look for nexus pot stone for example,in doors DB
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:58 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3