|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |
04-30-2004, 11:32 AM
|
Sarnak
|
|
Join Date: Apr 2004
Posts: 37
|
|
Adding Objects
Is there any way to add objects into the Zones ? Like TP Stones, or the moveable wings of the windmill for example ? If yes, how could i add them ?
|
04-30-2004, 09:17 PM
|
|
Dragon
|
|
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
|
|
To add "little objects" (Object that can be weilded), spawn them in your DB (Forge, ...), its the OBJECT field in your DB.
To add "big obects", edit zone with Windcatcher software, OpenZone.
__________________
|
05-01-2004, 12:27 AM
|
Dragon
|
|
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
|
|
hehe i just want to know how to get the wheel in akanon to spin all the time without having to click it..
__________________
Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
__________________
|
05-01-2004, 04:15 AM
|
Sarnak
|
|
Join Date: Apr 2004
Posts: 37
|
|
Well you dont know what i really need.... i dont want to create anything new and add it to the zone... i want to add the original EQ Objects to be added into the zone, like the following (collected with packet collector)
{ 'Index'=>11, 'Type'=>58, 'Name'=>'POTRANCOD500',
'Location'=>[1888.217407, -1093.798218, -894.521973, 437.183472, 0.000000]},
U_24: 100, U_28: 0, State: 00 (00), U_30-3C: 19 0 0 0
This should add the Object that is used to be the entrance to CoD.
|
05-02-2004, 09:14 PM
|
Sarnak
|
|
Join Date: Apr 2004
Posts: 37
|
|
So, noone can help me in this ? I can remember, this has worked long ago in old versions of EQEmu allready...
|
05-02-2004, 10:20 PM
|
Fire Beetle
|
|
Join Date: Mar 2004
Posts: 16
|
|
the object table in the DB.
|
05-02-2004, 10:49 PM
|
Sarnak
|
|
Join Date: Apr 2004
Posts: 37
|
|
Well, i know about this table, but i have colums in the Original collected Data, that not show up in the Database, and i have tried to implement it in using this Table and entering the correct Data collected from LIVE EQ. The Problem is, there is an Object there now, just it looks like a dropped item =(
|
05-03-2004, 08:05 AM
|
Dragon
|
|
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
|
|
try looking at the doors table.
__________________
Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
__________________
|
05-03-2004, 08:14 AM
|
Old-EQEmu Developer
|
|
Join Date: Oct 2002
Location: Spain
Posts: 323
|
|
yes,look for nexus pot stone for example,in doors DB
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 04:58 AM.
|
|
|
|
|
|
|
|
|
|
|
|
|