Bouncing NPC bug with 1.9
I'm reposting this due to the old EQEmu boards and site being closed down.
This is a problem I found with pre-spawned (from the DB) NPCs in 1.9. If the NPC's spawn location is even slightly higher than the ground level, they start in the air, fall to the ground and are then "teleported" back up to their original start position, repeating over and over again giving a "bouncing" effect. This even happens when the NPC is dead. This effect makes combat and looting virtually impossible (it can look quite funny though, needless to say!)
Putting all the NPCs at the exact ground level wouldn't really work, as most zones (especially outdoor ones) have a varying ground height.
In versions before 1.9, if a NPC's start position was higher than the ground it would automatically be placed at ground level (permanently)
Is this a bug, and can it easily be fixed in the next version?
Anyway, as I said before, great work with the latest version of the emulator.
I've updated my spawn/loot data to include the helm texture and heading (randomised by the parser) as well as more bugfixes and loot data, but will probably wait until the "bouncy NPC" bug is fixed until I release a new version!
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