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  #1  
Old 06-06-2004, 04:47 PM
Virus11
Discordant
 
Join Date: May 2004
Posts: 311
Default Bored, made a quest for ya to lookie at!

Code:
#Quest by Virus, http://www.eqclassic.com/

sub EVENT_SAY
{
if ($text=~/Hail, Elementalist/i){ quest::say("Are you ready to earn your elementalist badge? Would you like to know your [task] ?");
}
if ($text=~/task/i) { quest::say("Your task is to fight me, once you beat me, you must take one of the cards out of my pocket and hand it to me once I am reborn. Do you accept this challange?");
}
if ($text=~/no/i) { quest::say("What?? Well too bad, because here it comes!");
quest::attack($userid);
}
if ($text=~/yes/i) { quest::say("Get ready to fight!");
quest::attack($userid);
}

sub EVENT_ITEM 
{ 
 if($item1==200){quest::say(""); 
 quest::summonitem(201);
}
}
If you can, I would like to know any errors I have made or just what you think.
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  #2  
Old 06-07-2004, 03:47 AM
Dave987
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Join Date: Jun 2003
Location: England
Posts: 267
Default

This would be better imo . Saves waiting for the respawn time.


Code:
#Quest by Virus, http://www.eqclassic.com/


sub EVENT_SAY
{
if ($text=~/Hail/i){ 
quest::say("Greetings $name. Are you ready to earn your elementalist badge? Would you like to know your [task]?");}
if ($text=~/task/i) { 
quest::say("Your task is to fight me. Once you have almost won, I shall send you to the Nexus where you may collect a card. Visit me when you are ready to recieve your badge. Are you ready to fight, $name?");}
if ($text=~/no/i) { quest::say("What?? Well too bad, because here it comes!");
quest::attack($name);
quest::setnexthpevent(5);}
{
if ($text=~/yes/i) { quest::say("Get ready to fight!");
quest::attack($name);
quest::setnexthpevent(5);}
}

sub EVENT_HP
{
  if ($hpevent == 5){
   quest::say("Stop fighting $name. You have won.");
   quest::spawnitem{200};
   quest::movegrp(nexus,0,0,0);
   quest::movepc(nexus,0,0,0);
   quest::castspell($mobid,13);
  } 
}

sub EVENT_ITEM
{
 if($itemcount{200}==1){quest::say("Congratulations $name. You have earned this.");
 quest::spawnnitem(201);
}

I didn't check you syntax much, but that ^ would be better, as 1) you wouldn't need to wait for the respawn time, and 2) it's slightly more flexible.
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