Thanks to the incredible good work of Dspirit an Mlan who got us the opcodes and Kathgar who described the changed packet to me, I think we may have a breakthrough...
change these opcodes in eq_opcodes.h to the values shown:
	Code:
	#define OP_RespondAA 0x01e9 
#define OP_SendAAStats 0x01c8 
#define OP_AAAction 0x01e8
 in eq_packet_structs.h change 
	Code:
	struct PlayerAA_Struct {
/*    0 */  uint16 unknown0;
  union {
    uint16 unnamed[17];
    struct {  
/*    1 */  uint16 innate_strength;
/*    2 */  uint16 innate_stamina;
/*    3 */  uint16 innate_agility;
/*    4 */  uint16 innate_dexterity;
/*    5 */  uint16 innate_intelligence;
/*    6 */  uint16 innate_wisdom;
/*    7 */  uint16 innate_charisma;
/*    8 */  uint16 innate_fire_protection;
/*    9 */  uint16 innate_cold_protection;
/*   10 */  uint16 innate_magic_protection;
/*   11 */  uint16 innate_poison_protection;
/*   12 */  uint16 innate_disease_protection;
/*   13 */  uint16 innate_run_speed;
/*   14 */  uint16 innate_regeneration;
/*   15 */  uint16 innate_metabolism;
/*   16 */  uint16 innate_lung_capacity;
/*   17 */  uint16 first_aid;
    } named;
  } general_skills;
  union {
    uint16 unnamed[17];
    struct {
/*   18 */  uint16 healing_adept;
/*   19 */  uint16 healing_gift;
/*   20 */  uint16 spell_casting_mastery;
/*   21 */  uint16 spell_casting_reinforcement;
/*   22 */  uint16 mental_clarity;
/*   23 */  uint16 spell_casting_fury;
/*   24 */  uint16 chanelling_focus;
/*   25 */  uint16 spell_casting_subtlety;
/*   26 */  uint16 spell_casting_expertise;
/*   27 */  uint16 spell_casting_deftness;
/*   28 */  uint16 natural_durability;
/*   29 */  uint16 natural_healing;
/*   30 */  uint16 combat_fury;
/*   31 */  uint16 fear_resistance;
/*   32 */  uint16 finishing_blow;
/*   33 */  uint16 combat_stability;
/*   34 */  uint16 combat_agility;
    } named;
  } archetype_skills;
  union {
    uint16 unnamed[93];
    struct {
/*   35 */  uint16 mass_group_buff; // All group-buff-casting classes(?)
// ===== Cleric =====
/*   36 */  uint16 divine_resurrection;
/*   37 */  uint16 innate_invis_to_undead; // cleric, necromancer
/*   38 */  uint16 celestial_regeneration;
/*   39 */  uint16 bestow_divine_aura;
/*   40 */  uint16 turn_undead;
/*   41 */  uint16 purify_soul;
// ===== Druid =====
/*   42 */  uint16 quick_evacuation; // wizard, druid
/*   43 */  uint16 exodus; // wizard, druid
/*   44 */  uint16 quick_damage; // wizard, druid
/*   45 */  uint16 enhanced_root; // druid
/*   46 */  uint16 dire_charm; // enchanter, druid, necromancer
// ===== Shaman =====
/*   47 */  uint16 cannibalization;
/*   48 */  uint16 quick_buff; // shaman, enchanter
/*   49 */  uint16 alchemy_mastery;
/*   50 */  uint16 rabid_bear;
// ===== Wizard =====
/*   51 */  uint16 mana_burn;
/*   52 */  uint16 improved_familiar;
/*   53 */  uint16 nexus_gate;
// ===== Enchanter =====
/*   54 */  uint16 unknown54;
/*   55 */  uint16 permanent_illusion;
/*   56 */  uint16 jewel_craft_mastery;
/*   57 */  uint16 gather_mana;
// ===== Mage =====
/*   58 */  uint16 mend_companion; // mage, necromancer
/*   59 */  uint16 quick_summoning;
/*   60 */  uint16 frenzied_burnout;
/*   61 */  uint16 elemental_form_fire;
/*   62 */  uint16 elemental_form_water;
/*   63 */  uint16 elemental_form_earth;
/*   64 */  uint16 elemental_form_air;
/*   65 */  uint16 improved_reclaim_energy;
/*   66 */  uint16 turn_summoned;
/*   67 */  uint16 elemental_pact;
// ===== Necromancer =====
/*   68 */  uint16 life_burn;
/*   69 */  uint16 dead_mesmerization;
/*   70 */  uint16 fearstorm;
/*   71 */  uint16 flesh_to_bone;
/*   72 */  uint16 call_to_corpse;
// ===== Paladin =====
/*   73 */  uint16 divine_stun;
/*   74 */  uint16 improved_lay_of_hands;
/*   75 */  uint16 slay_undead;
/*   76 */  uint16 act_of_valor;
/*   77 */  uint16 holy_steed;
/*   78 */  uint16 fearless; // paladin, shadowknight
/*   79 */  uint16 two_hand_bash; // paladin, shadowknight
// ===== Ranger =====
/*   80 */  uint16 innate_camouflage; // ranger, druid
/*   81 */  uint16 ambidexterity; // all "dual-wield" users
/*   82 */  uint16 archery_mastery; // ranger
/*   83 */  uint16 unknown83;
/*   84 */  uint16 endless_quiver; // ranger
// ===== Shadow Knight =====
/*   85 */  uint16 unholy_steed;
/*   86 */  uint16 improved_harm_touch;
/*   87 */  uint16 leech_touch;
/*   88 */  uint16 unknown88;
/*   89 */  uint16 soul_abrasion;
// ===== Bard =====
/*   90 */  uint16 instrument_mastery;
/*   91 */  uint16 unknown91;
/*   92 */  uint16 unknown92;
/*   93 */  uint16 unknown93;
/*   94 */  uint16 jam_fest;
/*   95 */  uint16 unknown95;
/*   96 */  uint16 unknown96;
// ===== Monk =====
/*   97 */  uint16 critical_mend;
/*   98 */  uint16 purify_body;
/*   99 */  uint16 unknown99;
/*  100 */  uint16 rapid_feign;
/*  101 */  uint16 return_kick;
// ===== Rogue =====
/*  102 */  uint16 escape;
/*  103 */  uint16 poison_mastery;
/*  104 */  uint16 double_riposte; // all "riposte" users
/*  105 */  uint16 unknown105;
/*  106 */  uint16 unknown106;
/*  107 */  uint16 purge_poison; // rogue
// ===== Warrior =====
/*  108 */  uint16 flurry;
/*  109 */  uint16 rampage;
/*  110 */  uint16 area_taunt;
/*  111 */  uint16 warcry;
/*  112 */  uint16 bandage_wound;
// ===== (Other) =====
/*  113 */  uint16 spell_casting_reinforcement_mastery; // all "pure" casters
/*  114 */  uint16 unknown114;
/*  115 */  uint16 extended_notes; // bard
/*  116 */  uint16 dragon_punch; // monk
/*  117 */  uint16 strong_root; // wizard
/*  118 */  uint16 singing_mastery; // bard
/*  119 */  uint16 body_and_mind_rejuvenation; // paladin, ranger, bard
/*  120 */  uint16 physical_enhancement; // paladin, ranger, bard
/*  121 */  uint16 adv_trap_negotiation; // rogue, bard
/*  122 */  uint16 acrobatics; // all "safe-fall" users
/*  123 */  uint16 scribble_notes; // bard
/*  124 */  uint16 chaotic_stab; // rogue
/*  125 */  uint16 pet_discipline; // all pet classes except enchanter
/*  126 */  uint16 unknown126;
/*  127 */  uint16 unknown127;
/*  128 */  uint16 unknown128;
    } named;
  } class_skills;
  union {
    uint16 unnamed[18];
    struct {  
/*  129 */  uint16 advanced_innate_strength;
/*  130 */  uint16 advanced_innate_stamina;
/*  131 */  uint16 advanced_innate_agility;
/*  132 */  uint16 advanced_innate_dexterity;
/*  133 */  uint16 advanced_innate_intelligence;
/*  134 */  uint16 advanced_innate_wisdom;
/*  135 */  uint16 advanced_innate_charisma;
/*  136 */  uint16 warding_of_solusek;
/*  137 */  uint16 blessing_of_eci;
/*  138 */  uint16 marrs_protection;
/*  139 */  uint16 shroud_of_the_faceless;
/*  140 */  uint16 bertoxxulous_gift;
/*  141 */  uint16 new_tanaan_crafting_mastery;
/*  142 */  uint16 planar_power;
/*  143 */  uint16 planar_durability;
    } named;
  } pop_advance;
    union {
    uint16 unnamed[14];
    struct {  
/*  144 */  uint16 unknown144;
/*  145 */  uint16 unknown145;
/*  146 */  uint16 unknown146;
/*  147 */  uint16 unknown147;
/*  148 */  uint16 coup_de_grace;
/*  149 */  uint16 fury_of_the_ages;
/*  150 */  uint16 unknown150;
/*  151 */  uint16 lightning_reflexes;
/*  152 */  uint16 innate_defense;
/*  153 */  uint16 unknown153;
/*  154 */  uint16 unknown154;
/*  155 */  uint16 unknown155;
/*  156 */  uint16 unknown156;
/*  157 */  uint16 unknown157;
/*  158 */  uint16 unknown158;
/*  159 */  uint16 unknown159;
/*  160 */  uint16 unknown160;
/*  161 */  uint16 unknown161;
/*  162 */  uint16 unknown162;
/*  163 */  uint16 unknown163;
/*  164 */  uint16 unknown164;
/*  165 */  uint16 unknown165;
/*  166 */  uint16 hasty_exit;
/*  167 */  uint16 unknown167;
/*  168 */  uint16 unknown168;
/*  169 */  uint16 unknown169;
/*  170 */  uint16 unknown170;
/*  171 */  uint16 unknown171;
/*  172 */  uint16 unknown172;
/*  173 */  uint16 unknown173;
/*  174 */  uint16 unknown174;
/*  175 */  uint16 unknown175;
/*  176 */  uint16 unknown176;
/*  177 */  uint16 unknown177;
/*  178 */  uint16 unknown178;
/*  179 */  uint16 unknown179;
/*  180 */  uint16 unknown180;
/*  181 */  uint16 unknown181;
/*  182 */  uint16 unknown182;
/*  183 */  uint16 unknown183;
/*  184 */  uint16 unknown184;
/*  185 */  uint16 unknown185;
/*  186 */  uint16 unknown186;
/*  187 */  uint16 unknown187;
/*  188 */  uint16 unknown188;
/*  189 */  uint16 unknown189;
/*  190 */  uint16 unknown190;
/*  191 */  uint16 unknown191;
/*  192 */  uint16 unknown192;
/*  193 */  uint16 unknown193;
/*  194 */  uint16 unknown194;
/*  195 */  uint16 unknown195;
/*  196 */  uint16 unknown196;
/*  197 */  uint16 unknown197;
/*  198 */  uint16 unknown198;
/*  199 */  uint16 unknown199;
/*  200 */  uint16 unknown200;
/*  201 */  uint16 unknown201;
/*  202 */  uint16 unknown202;
/*  203 */  uint16 unknown203;
/*  204 */  uint16 unknown204;
/*  205 */  uint16 unknown205;
/*  206 */  uint16 unknown206;
/*  207 */  uint16 unknown207;
/*  208 */  uint16 unknown208;
/*  209 */  uint16 unknown209;
/*  210 */  uint16 unknown210;
/*  211 */  uint16 unknown211;
/*  212 */  uint16 unknown212;
/*  213 */  uint16 unknown213;
/*  214 */  uint16 unknown214;
/*  215 */  uint16 unknown215;
/*  216 */  uint16 unknown216;
/*  217 */  uint16 unknown217;
/*  218 */  uint16 unknown218;
/*  219 */  uint16 unknown219;
/*  220 */  uint16 unknown220;
    } named;
  } pop_ability;
};
 to
	Code:
	struct PlayerAA_Struct {
// /*    0 */  uint16 unknown0;
  union {
    uint8 unnamed[17];
    struct {  
/*    1 */  uint8 innate_strength;
/*    2 */  uint8 innate_stamina;
/*    3 */  uint8 innate_agility;
/*    4 */  uint8 innate_dexterity;
/*    5 */  uint8 innate_intelligence;
/*    6 */  uint8 innate_wisdom;
/*    7 */  uint8 innate_charisma;
/*    8 */  uint8 innate_fire_protection;
/*    9 */  uint8 innate_cold_protection;
/*   10 */  uint8 innate_magic_protection;
/*   11 */  uint8 innate_poison_protection;
/*   12 */  uint8 innate_disease_protection;
/*   13 */  uint8 innate_run_speed;
/*   14 */  uint8 innate_regeneration;
/*   15 */  uint8 innate_metabolism;
/*   16 */  uint8 innate_lung_capacity;
/*   17 */  uint8 first_aid;
    } named;
  } general_skills;
  union {
    uint8 unnamed[17];
    struct {
/*   18 */  uint8 healing_adept;
/*   19 */  uint8 healing_gift;
/*   20 */  uint8 spell_casting_mastery;
/*   21 */  uint8 spell_casting_reinforcement;
/*   22 */  uint8 mental_clarity;
/*   23 */  uint8 spell_casting_fury;
/*   24 */  uint8 chanelling_focus;
/*   25 */  uint8 spell_casting_subtlety;
/*   26 */  uint8 spell_casting_expertise;
/*   27 */  uint8 spell_casting_deftness;
/*   28 */  uint8 natural_durability;
/*   29 */  uint8 natural_healing;
/*   30 */  uint8 combat_fury;
/*   31 */  uint8 fear_resistance;
/*   32 */  uint8 finishing_blow;
/*   33 */  uint8 combat_stability;
/*   34 */  uint8 combat_agility;
    } named;
  } archetype_skills;
  union {
    uint8 unnamed[94];
    struct {
/*   35 */  uint8 mass_group_buff; // All group-buff-casting classes(?)
// ===== Cleric =====
/*   36 */  uint8 divine_resurrection;
/*   37 */  uint8 innate_invis_to_undead; // cleric, necromancer
/*   38 */  uint8 celestial_regeneration;
/*   39 */  uint8 bestow_divine_aura;
/*   40 */  uint8 turn_undead;
/*   41 */  uint8 purify_soul;
// ===== Druid =====
/*   42 */  uint8 quick_evacuation; // wizard, druid
/*   43 */  uint8 exodus; // wizard, druid
/*   44 */  uint8 quick_damage; // wizard, druid
/*   45 */  uint8 enhanced_root; // druid
/*   46 */  uint8 dire_charm; // enchanter, druid, necromancer
// ===== Shaman =====
/*   47 */  uint8 cannibalization;
/*   48 */  uint8 quick_buff; // shaman, enchanter
/*   49 */  uint8 alchemy_mastery;
/*   50 */  uint8 rabid_bear;
// ===== Wizard =====
/*   51 */  uint8 mana_burn;
/*   52 */  uint8 improved_familiar;
/*   53 */  uint8 nexus_gate;
// ===== Enchanter =====
/*   54 */  uint8 unknown54;
/*   55 */  uint8 permanent_illusion;
/*   56 */  uint8 jewel_craft_mastery;
/*   57 */  uint8 gather_mana;
// ===== Mage =====
/*   58 */  uint8 mend_companion; // mage, necromancer
/*   59 */  uint8 quick_summoning;
/*   60 */  uint8 frenzied_burnout;
/*   61 */  uint8 elemental_form_fire;
/*   62 */  uint8 elemental_form_water;
/*   63 */  uint8 elemental_form_earth;
/*   64 */  uint8 elemental_form_air;
/*   65 */  uint8 improved_reclaim_energy;
/*   66 */  uint8 turn_summoned;
/*   67 */  uint8 elemental_pact;
// ===== Necromancer =====
/*   68 */  uint8 life_burn;
/*   69 */  uint8 dead_mesmerization;
/*   70 */  uint8 fearstorm;
/*   71 */  uint8 flesh_to_bone;
/*   72 */  uint8 call_to_corpse;
// ===== Paladin =====
/*   73 */  uint8 divine_stun;
/*   74 */  uint8 improved_lay_of_hands;
/*   75 */  uint8 slay_undead;
/*   76 */  uint8 act_of_valor;
/*   77 */  uint8 holy_steed;
/*   78 */  uint8 fearless; // paladin, shadowknight
/*   79 */  uint8 two_hand_bash; // paladin, shadowknight
// ===== Ranger =====
/*   80 */  uint8 innate_camouflage; // ranger, druid
/*   81 */  uint8 ambidexterity; // all "dual-wield" users
/*   82 */  uint8 archery_mastery; // ranger
/*   83 */  uint8 unknown83;
/*   84 */  uint8 endless_quiver; // ranger
// ===== Shadow Knight =====
/*   85 */  uint8 unholy_steed;
/*   86 */  uint8 improved_harm_touch;
/*   87 */  uint8 leech_touch;
/*   88 */  uint8 unknown88;
/*   89 */  uint8 soul_abrasion;
// ===== Bard =====
/*   90 */  uint8 instrument_mastery;
/*   91 */  uint8 unknown91;
/*   92 */  uint8 unknown92;
/*   93 */  uint8 unknown93;
/*   94 */  uint8 jam_fest;
/*   95 */  uint8 unknown95;
/*   96 */  uint8 unknown96;
// ===== Monk =====
/*   97 */  uint8 critical_mend;
/*   98 */  uint8 purify_body;
/*   99 */  uint8 unknown99;
/*  100 */  uint8 rapid_feign;
/*  101 */  uint8 return_kick;
// ===== Rogue =====
/*  102 */  uint8 escape;
/*  103 */  uint8 poison_mastery;
/*  104 */  uint8 double_riposte; // all "riposte" users
/*  105 */  uint8 unknown105;
/*  106 */  uint8 unknown106;
/*  107 */  uint8 purge_poison; // rogue
// ===== Warrior =====
/*  108 */  uint8 flurry;
/*  109 */  uint8 rampage;
/*  110 */  uint8 area_taunt;
/*  111 */  uint8 warcry;
/*  112 */  uint8 bandage_wound;
// ===== (Other) =====
/*  113 */  uint8 spell_casting_reinforcement_mastery; // all "pure" casters
/*  114 */  uint8 unknown114;
/*  115 */  uint8 extended_notes; // bard
/*  116 */  uint8 dragon_punch; // monk
/*  117 */  uint8 strong_root; // wizard
/*  118 */  uint8 singing_mastery; // bard
/*  119 */  uint8 body_and_mind_rejuvenation; // paladin, ranger, bard
/*  120 */  uint8 physical_enhancement; // paladin, ranger, bard
/*  121 */  uint8 adv_trap_negotiation; // rogue, bard
/*  122 */  uint8 acrobatics; // all "safe-fall" users
/*  123 */  uint8 scribble_notes; // bard
/*  124 */  uint8 chaotic_stab; // rogue
/*  125 */  uint8 pet_discipline; // all pet classes except enchanter
/*  126 */  uint8 unknown126;
/*  127 */  uint8 unknown127;
/*  128 */  uint8 unknown128;
    } named;
  } class_skills;
  union {
    uint8 unnamed[15];
    struct {  
/*  129 */  uint8 advanced_innate_strength;
/*  130 */  uint8 advanced_innate_stamina;
/*  131 */  uint8 advanced_innate_agility;
/*  132 */  uint8 advanced_innate_dexterity;
/*  133 */  uint8 advanced_innate_intelligence;
/*  134 */  uint8 advanced_innate_wisdom;
/*  135 */  uint8 advanced_innate_charisma;
/*  136 */  uint8 warding_of_solusek;
/*  137 */  uint8 blessing_of_eci;
/*  138 */  uint8 marrs_protection;
/*  139 */  uint8 shroud_of_the_faceless;
/*  140 */  uint8 bertoxxulous_gift;
/*  141 */  uint8 new_tanaan_crafting_mastery;
/*  142 */  uint8 planar_power;
/*  143 */  uint8 planar_durability;
    } named;
  } pop_advance;
    union {
    uint8 unnamed[77];
    struct {  
/*  144 */  uint8 unknown144;
/*  145 */  uint8 unknown145;
/*  146 */  uint8 unknown146;
/*  147 */  uint8 unknown147;
/*  148 */  uint8 coup_de_grace;
/*  149 */  uint8 fury_of_the_ages;
/*  150 */  uint8 unknown150;
/*  151 */  uint8 lightning_reflexes;
/*  152 */  uint8 innate_defense;
/*  153 */  uint8 unknown153;
/*  154 */  uint8 unknown154;
/*  155 */  uint8 unknown155;
/*  156 */  uint8 unknown156;
/*  157 */  uint8 unknown157;
/*  158 */  uint8 unknown158;
/*  159 */  uint8 unknown159;
/*  160 */  uint8 unknown160;
/*  161 */  uint8 unknown161;
/*  162 */  uint8 unknown162;
/*  163 */  uint8 unknown163;
/*  164 */  uint8 unknown164;
/*  165 */  uint8 unknown165;
/*  166 */  uint8 hasty_exit;
/*  167 */  uint8 unknown167;
/*  168 */  uint8 unknown168;
/*  169 */  uint8 unknown169;
/*  170 */  uint8 unknown170;
/*  171 */  uint8 unknown171;
/*  172 */  uint8 unknown172;
/*  173 */  uint8 unknown173;
/*  174 */  uint8 unknown174;
/*  175 */  uint8 unknown175;
/*  176 */  uint8 unknown176;
/*  177 */  uint8 unknown177;
/*  178 */  uint8 unknown178;
/*  179 */  uint8 unknown179;
/*  180 */  uint8 unknown180;
/*  181 */  uint8 unknown181;
/*  182 */  uint8 unknown182;
/*  183 */  uint8 unknown183;
/*  184 */  uint8 unknown184;
/*  185 */  uint8 unknown185;
/*  186 */  uint8 unknown186;
/*  187 */  uint8 unknown187;
/*  188 */  uint8 unknown188;
/*  189 */  uint8 unknown189;
/*  190 */  uint8 unknown190;
/*  191 */  uint8 unknown191;
/*  192 */  uint8 unknown192;
/*  193 */  uint8 unknown193;
/*  194 */  uint8 unknown194;
/*  195 */  uint8 unknown195;
/*  196 */  uint8 unknown196;
/*  197 */  uint8 unknown197;
/*  198 */  uint8 unknown198;
/*  199 */  uint8 unknown199;
/*  200 */  uint8 unknown200;
/*  201 */  uint8 unknown201;
/*  202 */  uint8 unknown202;
/*  203 */  uint8 unknown203;
/*  204 */  uint8 unknown204;
/*  205 */  uint8 unknown205;
/*  206 */  uint8 unknown206;
/*  207 */  uint8 unknown207;
/*  208 */  uint8 unknown208;
/*  209 */  uint8 unknown209;
/*  210 */  uint8 unknown210;
/*  211 */  uint8 unknown211;
/*  212 */  uint8 unknown212;
/*  213 */  uint8 unknown213;
/*  214 */  uint8 unknown214;
/*  215 */  uint8 unknown215;
/*  216 */  uint8 unknown216;
/*  217 */  uint8 unknown217;
/*  218 */  uint8 unknown218;
/*  219 */  uint8 unknown219;
/*  220 */  uint8 unknown220;
    } named;
  } pop_ability;
    union {
    uint8 unnamed[89];
    struct {  
/*  221 */  uint8 unknown221;
/*  222 */  uint8 unknown222;
/*  223 */  uint8 unknown223;
/*  224 */  uint8 unknown224;
/*  225 */  uint8 unknown225;
/*  226 */  uint8 unknown226;
/*  227 */  uint8 unknown227;
/*  228 */  uint8 unknown228;
/*  229 */  uint8 unknown229;
/*  230 */  uint8 unknown230;
/*  231 */  uint8 unknown231;
/*  232 */  uint8 unknown232;
/*  233 */  uint8 unknown233;
/*  234 */  uint8 unknown234;
/*  235 */  uint8 unknown235;
/*  236 */  uint8 unknown236;
/*  237 */  uint8 unknown237;
/*  238 */  uint8 unknown238;
/*  239 */  uint8 unknown239;
/*  240 */  uint8 unknown240;
/*  241 */  uint8 unknown241;
/*  242 */  uint8 unknown242;
/*  243 */  uint8 unknown243;
/*  244 */  uint8 unknown244;
/*  245 */  uint8 unknown245;
/*  246 */  uint8 unknown246;
/*  247 */  uint8 unknown247;
/*  248 */  uint8 unknown248;
/*  249 */  uint8 unknown249;
/*  250 */  uint8 unknown250;
/*  251 */  uint8 unknown251;
/*  252 */  uint8 unknown252;
/*  253 */  uint8 unknown253;
/*  254 */  uint8 unknown254;
/*  255 */  uint8 unknown255;
/*  256 */  uint8 unknown256;
/*  257 */  uint8 unknown257;
/*  258 */  uint8 unknown258;
/*  259 */  uint8 unknown259;
/*  260 */  uint8 unknown260;
/*  261 */  uint8 unknown261;
/*  262 */  uint8 unknown262;
/*  263 */  uint8 unknown263;
/*  264 */  uint8 unknown264;
/*  265 */  uint8 unknown265;
/*  266 */  uint8 unknown266;
/*  267 */  uint8 unknown267;
/*  268 */  uint8 unknown268;
/*  269 */  uint8 unknown269;
/*  270 */  uint8 unknown270;
/*  271 */  uint8 unknown271;
/*  272 */  uint8 unknown272;
/*  273 */  uint8 unknown273;
/*  274 */  uint8 unknown274;
/*  275 */  uint8 unknown275;
/*  276 */  uint8 unknown276;
/*  277 */  uint8 unknown277;
/*  278 */  uint8 unknown278;
/*  279 */  uint8 unknown279;
/*  280 */  uint8 unknown280;
/*  281 */  uint8 unknown281;
/*  282 */  uint8 unknown282;
/*  283 */  uint8 unknown283;
/*  284 */  uint8 unknown284;
/*  285 */  uint8 unknown285;
/*  286 */  uint8 unknown286;
/*  287 */  uint8 unknown287;
/*  288 */  uint8 unknown288;
/*  289 */  uint8 unknown289;
/*  290 */  uint8 unknown290;
/*  291 */  uint8 unknown291;
/*  292 */  uint8 unknown292;
/*  293 */  uint8 unknown293;
/*  294 */  uint8 unknown294;
/*  295 */  uint8 unknown295;
/*  296 */  uint8 unknown296;
/*  297 */  uint8 unknown297;
/*  298 */  uint8 unknown298;
/*  299 */  uint8 unknown299;
/*  300 */  uint8 unknown300;
/*  301 */  uint8 unknown301;
/*  302 */  uint8 unknown302;
/*  303 */  uint8 unknown303;
/*  304 */  uint8 unknown304;
/*  305 */  uint8 unknown305;
/*  306 */  uint8 unknown306;
/*  307 */  uint8 unknown307;
/*  308 */  uint8 unknown308;
/*  309 */  uint8 unknown309;
    } named;
  } god_ability;
};
 compile (might as well do a rebuild all) and test away..
it isn't perfect, but the more testing that is done, the better we can make it..
Big BIG thanks to Dspirit, Mllan and Kathgar!