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  #1  
Old 06-15-2004, 02:09 PM
sianyde
Sarnak
 
Join Date: Jun 2004
Posts: 92
Default 5.7DR4 Bug at character creation

I'm running 5.7DR4, from CVS on 6-11, with the latest posted opcodes fixes, and the mob.cpp fix. I'm using the 5.7DR2 alpha 1 database, with the AC update and govtcheese's items fixes. I'm running Windows XP SP 1.

I am having character creation issues. I can't seem to create, at least, the following combinations: high-elf cleric, high-elf enchanter, halfling rogue, vah shir warrior, froglok shaman. I can choose these combos, edit the stats using all the points, and customize the toon.

When I attempt to enter the world, I get the 'entering the mines of gloomingdeep' message, but I never get the EQ splashscreen. The client just hangs. Eventually, I get "you have been disconnected", and return to the login screen.

Upon exiting the client from that point, I notice the WinXP "world.exe has experienced an error, and has been shut down". The last lines of text in the world.exe command box are:

character creation request from sianyde
Name:Krog
Race:330 Class:10 Gender:0 Deity: 208 Start Zone:6
STR STA AGI DEX WIS INT CHA total
75 85 100 100 110 75 55 600
Face:3 Eye Colors: 0 0
Hairstyle: 255 Haircolor:255
Validating Character Creation info
Guildwars rules disallow this character
Found 1 errors in character creation process
CheckCharCreateInfo did not validate this request (bad race/class/stats)

The WinXP dialog box supplies the following information:
appname: world.exe
Appver 0.0.0.0
ModName world.exe
Modver 0.0.0.0
Offset: 0016a975

This happens for all of the previously listed race/class combos. I have had to create these combos by using a different race, and then using #permarace. I can use, at least, dwarves, iksar, and gnomes.

I first experienced the problem with high elves. Believing it to be something with the starting zones, I used EQAdmin to have high elves start in kaladim, but that didn't fix the problem either.
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  #2  
Old 06-15-2004, 02:15 PM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default

It looks like for some reason you turned on the guildwars rules, probably by #defining a variable for it somewhere. Guildwars restricts class and race combos somewhat and is rejecting them. Unless you plan on running a copy of guildwars, don't turn it on.
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  #3  
Old 06-15-2004, 03:12 PM
sianyde
Sarnak
 
Join Date: Jun 2004
Posts: 92
Default

In EQAdmin, the Guildwars variable shows set to 0, which, according to EQAdmin, is off. Additionally, an SQL query on the database confirms that the variable is set to 0 in the 'variables' table. Is there another way of turning it on or off?
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  #4  
Old 06-15-2004, 03:27 PM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default

make sure you click off the tutorial crap.. that zone has not been added to most databases yet
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Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
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  #5  
Old 06-15-2004, 03:53 PM
sianyde
Sarnak
 
Join Date: Jun 2004
Posts: 92
Default

Quote:
Originally Posted by wize_one
make sure you click off the tutorial crap.. that zone has not been added to most databases yet
Well, "start tutorial" was checked... but unchecking didn't solve the problem. Actually, I was able to enter the world with my other characters, and I didn't even notice that the tutorial was checked.

On another note, I noticed 'unknown opcode' 0x02ea, which occurred after I logged into the server, but before the char select screen, during the eq splashscreen. I didn't notice that opcode until now, and I don't know if its related to this problem or not.
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  #6  
Old 06-16-2004, 12:20 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

when you compile it, make sure you compile the right build. It should be Release not GuildWars
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Maybe I should try making one of these servers...
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  #7  
Old 06-16-2004, 03:29 PM
sianyde
Sarnak
 
Join Date: Jun 2004
Posts: 92
Default

I d/l'ed the 6-11 code release at CVS. How can one differentiate between Release and Guildwars? Are there different archive names?
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