to take out "EQEmu shopkeeper" and "EQEmu Banker"..
in mob.cpp around line 555...
change
Code:
if (ns->spawn.class_==MERCHANT)
strcpy(ns2->spawn.last_name, "EQEmu Shopkeeper");
else if (ns->spawn.class_==TRIBUTE_MASTER)
strcpy(ns2->spawn.last_name, "Tribute Master");
else if (ns->spawn.class_==BANKER)
strcpy(ns2->spawn.last_name, "EQEmu Banker");
else if (ns->spawn.class_==ADVENTUREMERCHANT)
to
Code:
/*if (ns->spawn.class_==MERCHANT)
strcpy(ns2->spawn.last_name, "EQEmu Shopkeeper");
else if (ns->spawn.class_==TRIBUTE_MASTER)
strcpy(ns2->spawn.last_name, "Tribute Master");
else if (ns->spawn.class_==BANKER)
strcpy(ns2->spawn.last_name, "EQEmu Banker");
else */if (ns->spawn.class_==ADVENTUREMERCHANT)
and around line 630 change..
Code:
if (ns->spawn.class_==MERCHANT)
strcpy(ns->spawn.last_name, "EQEmu Shopkeeper");
else if (ns->spawn.class_==BANKER)
strcpy(ns->spawn.last_name, "EQEmu Banker");
else if (ns->spawn.class_==ADVENTUREMERCHANT)
to
Code:
/*if (ns->spawn.class_==MERCHANT)
strcpy(ns->spawn.last_name, "EQEmu Shopkeeper");
else if (ns->spawn.class_==BANKER)
strcpy(ns->spawn.last_name, "EQEmu Banker");
else */if (ns->spawn.class_==ADVENTUREMERCHANT)
so basically just comment out the merchant and banker lastnames in those 2 parts and the lastname in npc_types should work for them.