Alright wind I got another one for ya. Im adding water into the rive/lake of my zone but for some reason its changing the textures on some of my terrain on the ground and it makes this weird GroundMeshUnderwater wich is messin up a lota stuff heh. can i just make water a block of liquid? thats how it looks in the normal EQ zones if you look outside the walls.
Also, a list of features you might take into consideration:
1) Bounding Polys for the top and bottom should be in a differant group than the bounding pollys that you can create around the zone.
2) Zoom out on the ground editor would be nice
3) Make imported / premade meshes like trees, fire camps, tents ect stick to your ground mesh. For some reason when I added a druid ring it was stuck below my ground mesh on the bounding poly.
4) Make bounding poly changes, size, rotate, location, stay after you close you scene and open it again.
5) Right click in 3d view of the ground editor switchs to mouse look so you dont have to use keys.
6) long shot: dds texture support :P
7) Make OZ so it isnt
always on top of all other windows.
8 ) Texture scaleing in ground editor so textures dont look so tiled.
Im sure I'll think of a few more whenever they come up but thats it for now.