Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Bugs

Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-01-2004, 01:30 PM
jd255
Fire Beetle
 
Join Date: Apr 2004
Posts: 4
Default getting berserker to work right with $class

in classes.cpp in GetEQClassName insert after beastlord but before banker
Code:
	  case BERSERKER:
		 if (level >= 65) 
            return "Fury"; 
         else if (level >= 60) 
            return "Rager"; 
         else if (level >= 55) 
            return "Vehement"; 
         else if (level >= 51) 
            return "Brawler"; 
         else 
            return "Berserker";
down further after BEASTLORDGM but before MERCHENT
Code:
	    case BERSERKERGM:
			return "Berserker Guildmaster";
still in the same file classes.cpp GetArrayEQClass insert the following after return BEASTLORD; and before default:
Code:
		case BERSERKER:
			return BERSERKER;
in classes.h after #define BEASTLORDGM 34 but before #define BANKER 40 insert
Code:
#define BERSERKERGM 35
this updates berserkergm's from unknownclass to the right name.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:30 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3