Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Support > Archive::Tutorials/Howto's

Archive::Tutorials/Howto's Archive area for Tutorials/Howto's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-27-2003, 04:55 AM
wguidry
Sarnak
 
Join Date: Sep 2003
Posts: 30
Default VS 6 Compile guide?

Can anyone who compiled the 5.0 CVS files using VS 6 post a quick how-to guide? I've searched, and haven't found anything. I'm running VS 6 Enterprise. Doesn't have to be a novel, I just need a quick single line step by step how to.

I.e File->new project
File->import (worlds.sln)

whatever....cheers guys!
Reply With Quote
  #2  
Old 09-27-2003, 10:55 AM
krich
Hill Giant
 
Join Date: May 2003
Location: The Great Northwest
Posts: 150
Default

Check this out. It's for .NET, but I can assure you the same concepts apply for VS6.

http://www.eqemulator.net/forums/viewtopic.php?t=9648

I'm a Win'tard and I figured it out.

Regards,

krich
Reply With Quote
  #3  
Old 09-28-2003, 02:30 AM
wguidry
Sarnak
 
Join Date: Sep 2003
Posts: 30
Default

yeah tried it already.....

couldn't relate it to VS 6 though.
Reply With Quote
  #4  
Old 09-28-2003, 03:04 AM
wguidry
Sarnak
 
Join Date: Sep 2003
Posts: 30
Default

Yeah I'm a tool.

I got it now LOL. I wasn't using visual C++

I was using visual basic 6.0 Duh.

God I feel like a moron. Anyways....thanks!
Reply With Quote
  #5  
Old 09-28-2003, 04:06 AM
wguidry
Sarnak
 
Join Date: Sep 2003
Posts: 30
Default

Ok, hopefully SOMEONE will be able to shed some light on this gem.

Using Merth's guide for .net.

From the newest CVS (today) I do not have worlds.sln or zones.sln.

So, I used both worlds.dsp and zones.dsp.

Got 0 errors on compiling...everything went fine.

So I get ready to launch the server....looking for worlddebug.exe

..........

Still looking. Did a file search, does not exist on my box. is something messed up in the CVS? Cause I'm not getting a worlddebug.exe

Cheers
Reply With Quote
  #6  
Old 09-28-2003, 05:43 AM
Merth
Dragon
 
Join Date: May 2003
Location: Seattle, WA
Posts: 609
Default

VC6 doesn't use the .sln files, it uses the .dsw (and .dsp).

If you compiled to a Release configuration, the name of the executables will be World.exe and Zone.exe.

In VS.NET, it compiles the binaries to ../build/ relative to the project directory.
Reply With Quote
  #7  
Old 09-28-2003, 06:42 AM
wguidry
Sarnak
 
Join Date: Sep 2003
Posts: 30
Default

Very good Merth.

Again, thanks for the heads up
Reply With Quote
  #8  
Old 09-29-2003, 02:04 PM
tckeyser
Fire Beetle
 
Join Date: Sep 2003
Posts: 15
Default

Typed up a small insert for merth's guide for VS6 it can be found here.
Reply With Quote
  #9  
Old 08-08-2004, 05:57 AM
gottasummer
Discordant
 
Join Date: Mar 2004
Location: New Hampshire, USA
Posts: 267
Default

I think I might be reviving a dead topic, but does this still work with the new Dev Releases? I dont care for the VS.NET and I only have VS.NET 2005 BETA1 Express.. it is horrible at importing, well.. I think it has to do with me, anyway I am much better at the GUI for VC6, can VC6 do the same as VC.NET can, besides compiling for the .NET framework?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:25 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3