Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Support > Archive::Tutorials/Howto's

Archive::Tutorials/Howto's Archive area for Tutorials/Howto's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-05-2004, 05:41 PM
Jorickinc
Fire Beetle
 
Join Date: Jul 2004
Location: Canada
Posts: 17
Default Making npc's face a certain way

How do i make the npc's face a certain direction. Is there a way to do it inside of eq using gm commands?
Reply With Quote
  #2  
Old 09-05-2004, 05:46 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Hail them.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #3  
Old 09-05-2004, 05:52 PM
molimo140
Hill Giant
 
Join Date: Dec 2003
Posts: 104
Default

the direction they are facing is controlled by their heading, this can be edited in the spawns section of the eqadmin tool...or manually by editing the Heading column of the spawn2 table in your database. Any modifications so the way they are facing in game will not be permanent, as soon as the zone shuts down it will reset itself. All changes must be made outside of game.
__________________
Server-OP and host of Lord of the Rings [Legit-Custom] Server
Reply With Quote
  #4  
Old 09-06-2004, 08:08 AM
eq_addict_08
Hill Giant
 
Join Date: Nov 2003
Location: Drunk tank
Posts: 199
Default

#spawnfix

er, I mean #help....
Reply With Quote
  #5  
Old 09-06-2004, 12:57 PM
Mrwalsh
Sarnak
 
Join Date: Jan 2004
Location: Blue Ontario
Posts: 79
Default

I changed mob directions by summoning them to me, and they faced the right ways once I moved 'em around a bit. Prolly more work than necessary, but it did the trick.
__________________
Blue Ontario...RIP.

But hey, I'm back, finally!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:27 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3