questions for the experts.
so ive been playing with 5.8 lately and since the AA lists doesnt even display on screen its kinda a huge slowdown to my current goal of fixing them all, ive tried several things i thought may have been related however ive had zero success, so i thought id ask a few questions and maybe gain a better understanding of a few things. the basic op codes for AA seem to be correct however AAAction is now 16 bytes instead of 256, ive tried every method i know of for trying to figure out the new style packet for AAAction however i cannot find anything useable in it as a char, an int or anything, it seems to be completely random with no charid and it varries or atleast seems to every tick.
so i started wondering if the packet was smaller due to the client not having the information it needed in order to correctly call AAAction, meaning is the packet small since the client doesnt understand the current AA system/list.
also what would cause the AA list/tables not to display on the client, i thought this was all controlled client side in the UI files somewhere, has the system changed, is there an OP that sends the useable AA list to the client, or can the client not correctly identify the players class in order to request the correct AA list for them? any ideas here would be helpfull as ive about run out, although im kinda hoping the system has changed and the AA list is controled server side as that would enable the option of adding or removing AA skills to classes as we like.
also a lil farther off topic, as of today what is the current working version of the packet collector and the correct working wincap.dll or whatever the sniffing DLL is called as i cannot seem to get this working at all, it simply does nothing or says decompression error. also what is the command to make it collect everything possible?
thanks in advance for any help, id simply like to know if im working in the wrong direction which i believe i am currently, also the only progress ive had in the last 3 days is
#define OP_RandomNameGenerator 0x02ab
...woohoo =/
|