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  #1  
Old 09-14-2004, 06:01 AM
Luthan
Fire Beetle
 
Join Date: Sep 2004
Posts: 6
Default natural regen problem

hi
we have the problem on our server with the natural regeneration of a char.
when a char gets his hp up through his natural hp regen (for e.g. form 80% up to 100%) and gets then hit by a mob,
then his hp fall down to 80% - "dmg from the mob".

I didnt find anything about this with the search function,
so anyone has maybe an idea what could cause this?
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  #2  
Old 09-14-2004, 10:50 AM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

The server and client seem to be in disagreement on how fast a character should be regenerating. The client usually seems to think the character is regen faster than the server thinks. This doesn't show itself until next time you get damaged, and your hit points show correctly again on the client.

To my knowledge, the feature that your hp regen speeds up while you're sitting for long periods of time, hasn't yet made it to Emu server code. But your client is hard coded to assume (incorrectly in this case) that you are. Then it gets a reality check the next time you get damaged.
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