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  #31  
Old 08-22-2004, 03:31 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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just as a quick update...
- I have been working with Wiz a bit and have gotten this working for all (that I know of) zones. Wiz is working on pathing using my new maps.
- I have just modified my .map format, so it needs more testing.
- Wiz and I are testing it, then we will release something.
- Having a hell of a time getting the zone converter program to work on windows.
- Reading from s3d directly into .map, which get read by zone.
- I have a command written to dump your current partition to an obj file so it can be viewed in a renderer, for debugging.
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  #32  
Old 09-15-2004, 12:10 PM
Ausfox
Fire Beetle
 
Join Date: Sep 2004
Posts: 2
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So the problem is that AI can't actually see the world and you have to tell it where the walls, etc are?
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  #33  
Old 09-15-2004, 02:02 PM
govtcheeze
Hill Giant
 
Join Date: Mar 2004
Location: South Florida
Posts: 247
Default

This month old post no longer applies...LOS is working with 5.8.
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GovtCheeze, Welfare Warrior
"Listen, here's the thing. If you can't spot the sucker in the first half hour at the table, then you ARE the sucker." -- Mike McDermott, Rounders

Developer of the original (circa 2004):
Loots v2.0, bitch!
Faction v1.0, bitch!
Magelo-like clone v0.3, bitch!
Zone geometry and spawn/path viewer, bitch!
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  #34  
Old 09-16-2004, 12:41 PM
Ausfox
Fire Beetle
 
Join Date: Sep 2004
Posts: 2
Default

So what your saying is because its done, your not allowed to improve or discuss it.
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  #35  
Old 09-16-2004, 01:43 PM
mattmeck
Guest
 
Posts: n/a
Default

no he is saying the issues discussed in this thread are already fixxed so there isnt a pont in discussing fixxes for whats already fixxed.

Stop trying to start issues kkthx~
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