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  #1  
Old 10-16-2004, 04:06 AM
Magoth78
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Join Date: Jun 2003
Posts: 345
Default 0.6.0dr1 - Mana pool issue

Hello,

First, I have to admit that's the best eqemu version I've ever seen, so Grats guys!



then, in this version, there is a mana problem. On my server, noone can be full mana, it stays at 75% mana, can't go to 100. And i don't know if it's due to my server or anything wrong in the sources.

Server version: 0.6.0DR1 (16-10-04 sources)
DB: 0.6.0 compatible
Compliled sources: Release Profile.

Does anyone experience this also ?

Mag
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  #2  
Old 10-16-2004, 06:39 AM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

Fixed, it was a problem from calculating the INT instead of the WIS in the mana calculation for WIS casters.
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  #3  
Old 10-17-2004, 08:22 AM
Cutter
Sarnak
 
Join Date: Sep 2004
Posts: 85
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Le i came to IRC this morning and got a compiled release of 6.0Dr1 from someone.. well it works great.. but only one problem ive been having is a necro casts lifetap and instantly goes back to full mana.. this could really present a problem was it something i did wrong..

unfortunatley i dont have a compiler and if i did.. dont think i could really do it.. so i rely on others to do a compile for me.. any suggestions
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  #4  
Old 10-17-2004, 08:34 AM
finwe
Sarnak
 
Join Date: Oct 2004
Posts: 42
Default

i have runing the great 6.0DR1 server (awesome work guys ) but have this problem with the mana the mana regeneration is so high than you are always full of mana you can be casting all the time and you will be full of mana always???

Any clue of how can i fix it???

tks
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  #5  
Old 10-18-2004, 02:18 AM
Magoth78
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Join Date: Jun 2003
Posts: 345
Default

yep, the fix for the WIS casters permits to the casters to have full mana.

Need a quick fix if possible

Mag
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-- Web GM Portal
-- EQoffline/bots
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  #6  
Old 10-18-2004, 12:40 PM
Edgar1898
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Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
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Fixed, the function was working great, it was just getting called about 600 times too often :P
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  #7  
Old 10-18-2004, 06:10 PM
Cutter
Sarnak
 
Join Date: Sep 2004
Posts: 85
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Quote:
Originally Posted by Edgar1898
Fixed, the function was working great, it was just getting called about 600 times too often :P
where can i get a compiled version of the fix.. or do i have to compile it myself?
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