You can add them into the item db manually, but if there's one table in the database that's a bitch to figure out, it's the items table. I've studied the various tables in the db time and time again, and even I have no idea what some of those fields in the items table do, or what their valid values are, and so on.
It doesn't help either that some of those fields are "unknown" -- that is, it's storing a piece of the packet from the packet-collect of the item, but we don't really know what that piece does :P But if we don't store its value to pass along to our emu clients in our packets, wierd things might happen. And if you're populating the database manually, you really have no choice but to either use 0 for those "unknown" fields, or make a wild guess. Which might leave your newly-created item bugged :(
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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