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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 10-22-2004, 03:13 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default Snare and Fear question

I am running a 5.7 DR6 server, Snare and Fear spells do not work , anyone have an idea how to get them to work ? They cast and say the mob is feared or snared but no change in runspeed .
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  #2  
Old 10-22-2004, 03:23 PM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
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Fear stuns the mobs. theres no fear pathing so they wont run away. Snare works, it lowers the speed if you do npcstats before and after youll see it. Although yes. i think either

a) client isnt using that data,
b) its not doing it enough
c) its not properly reading the amount from the spell data.

cause on live i logged on my druid and test the exact mobs and snare on live makes the mobs reduce to a friggin crawl!. on emu it doesn't.
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  #3  
Old 10-22-2004, 07:12 PM
Xothin
Sarnak
 
Join Date: Oct 2004
Posts: 68
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I've noticed that as well.

Is there anything that can be done code-wise to add that pathing? Or is this something that will need another database grid?
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  #4  
Old 10-23-2004, 05:33 AM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
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Well, theoretically since we are using the .map files to check los for mobs, it should be possible now to find a path for the mob to go that is away from the PC that cast the spell and doesn't intersect any objects in the map. It would require some significant coding, but I don't think its impossible like it used to be since the server now actually knows what the zone looks like. Before it was impossible because the server treated the zone as an empty cube basically and jsut knew where the mobs and characters were at in it.
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