Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-22-2004, 03:13 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default Snare and Fear question

I am running a 5.7 DR6 server, Snare and Fear spells do not work , anyone have an idea how to get them to work ? They cast and say the mob is feared or snared but no change in runspeed .
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #2  
Old 10-22-2004, 03:23 PM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

Fear stuns the mobs. theres no fear pathing so they wont run away. Snare works, it lowers the speed if you do npcstats before and after youll see it. Although yes. i think either

a) client isnt using that data,
b) its not doing it enough
c) its not properly reading the amount from the spell data.

cause on live i logged on my druid and test the exact mobs and snare on live makes the mobs reduce to a friggin crawl!. on emu it doesn't.
Reply With Quote
  #3  
Old 10-22-2004, 07:12 PM
Xothin
Sarnak
 
Join Date: Oct 2004
Posts: 68
Default

I've noticed that as well.

Is there anything that can be done code-wise to add that pathing? Or is this something that will need another database grid?
Reply With Quote
  #4  
Old 10-23-2004, 05:33 AM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default

Well, theoretically since we are using the .map files to check los for mobs, it should be possible now to find a path for the mob to go that is away from the PC that cast the spell and doesn't intersect any objects in the map. It would require some significant coding, but I don't think its impossible like it used to be since the server now actually knows what the zone looks like. Before it was impossible because the server treated the zone as an empty cube basically and jsut knew where the mobs and characters were at in it.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:28 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3