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  #151  
Old 02-18-2013, 05:19 PM
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c0ncrete
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Join Date: Dec 2009
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Quote:
Originally Posted by FievelMousey View Post
I dont see how as it was a free to get thing they published. If that case why dont the software companies stop oldversion.com etc. And if sony cared dont you think they go after eqemulator site by now as i am sure money they got they win if wanted try. I dont think they care EQ is EOL in there eyes
seriously? we're not talking about other software companies. we're talking about sony. in case you were unaware, sony has a rack record of going after people via litigation for exactly this sort of thing.

as to your belief that they don't care because it's eol... why would they be releasing patches and new content if that were the case?
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  #152  
Old 02-18-2013, 05:23 PM
FievelMousey
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Join Date: Jan 2004
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they patch to milk all money they can to Everquest Next is out then i bet EQ dies.
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  #153  
Old 02-18-2013, 05:33 PM
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c0ncrete
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Quote:
Originally Posted by FievelMousey View Post
they patch to milk all money they can to Everquest Next is out then i bet EQ dies.
many people expected that to happen when wow and/or eq2 came out. yet here we are, in 2013, and they're still putting out content for the original.
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  #154  
Old 02-18-2013, 06:22 PM
kebtiz
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Join Date: May 2009
Location: MN/SD, USA
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Quote:
Originally Posted by FievelMousey View Post
I dont see how as it was a free to get thing they published. If that case why dont the software companies stop oldversion.com etc. And if sony cared dont you think they go after eqemulator site by now as i am sure money they got they win if wanted try. I dont think they care EQ is EOL in there eyes
There is a fine line in the legal field, Emu is acceptable because they don't touch the client, officially supporting an illegally obtained client would be a death wish.
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  #155  
Old 02-22-2013, 01:17 AM
Isobel
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Join Date: Jan 2013
Posts: 1
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Quote:
Originally Posted by sorvani View Post
GL in RoF is a new zone actually. On PEQ it is a separate instance and cavedude has implemented a script to bounce you to the right version based on your client.
Is there any idea if this will ever be changed so that the RoF client won't instance you on PEQ? I can change to titanium to get into the lobby with people, but I'd love to know if I'll be able to ditch titanium and stick with RoF.

On the flipside, if I was able to get UF, would that give me a non instanced lobby?

I'm a complete n00b to eqemu so I apologize for my ignorance, I haven't even delved into MQ yet lol.
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  #156  
Old 02-22-2013, 09:19 AM
wolfwalkereci
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Join Date: Dec 2005
Posts: 435
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Quote:
2. Guilds - Most of the guild stuff is now functional. Editing Guild Ranks & Permissions and the Guild Bank are currently actively being worked on by the Developers.
Was this ever finished for any version of this client? I'm still using 20121210 build and nothing guild related works. Searched this thread for keyword 'guild' and didn't see anything related.

ie can not speak in guild, invite, kick, change member permissions, motd etc.
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  #157  
Old 02-23-2013, 12:48 PM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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Quote:
Originally Posted by Isobel View Post
Is there any idea if this will ever be changed so that the RoF client won't instance you on PEQ? I can change to titanium to get into the lobby with people, but I'd love to know if I'll be able to ditch titanium and stick with RoF.

On the flipside, if I was able to get UF, would that give me a non instanced lobby?
As it was said, HoT+ clients use a different physical zone than the clients below them. We want to stick with stock clients, so those clients will always have to go to their own shared instance. Once the Live client situation is sorted and more people begin using the new client, the player population of the HoT+ GL instance will increase obviously. It isn't a private instance or anything like that, everybody with the new client will go to the same instance.

RoF is the only client that uses this new instance, all the other clients supported by EQEmu including UF use the original version of GL.
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  #158  
Old 02-23-2013, 07:00 PM
Andrew80k
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Join Date: Feb 2007
Posts: 659
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So what version of the RoF client is working with the Emu? I rebuilt my server this morning and my 12/12 client is not logging in. Server just disconnects the client. Before I dig too much into why I want to make sure I should be able to.
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  #159  
Old 02-23-2013, 07:19 PM
Derision
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Join Date: Feb 2004
Location: UK
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Quote:
Originally Posted by Andrew80k View Post
So what version of the RoF client is working with the Emu? I rebuilt my server this morning and my 12/12 client is not logging in. Server just disconnects the client. Before I dig too much into why I want to make sure I should be able to.
Welcome back

The version that is compatible is:
Code:
Starting EverQuest (Built Dec 10 2012 17:35:44)
No other version will work.
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  #160  
Old 02-23-2013, 10:24 PM
Andrew80k
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Join Date: Feb 2007
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Quote:
Originally Posted by Derision View Post
Welcome back

The version that is compatible is:
Code:
Starting EverQuest (Built Dec 10 2012 17:35:44)
No other version will work.
Thanks! Finally finished my Masters degree...

Must still be doing something wrong...
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  #161  
Old 03-03-2013, 10:44 PM
Armm
Sarnak
 
Join Date: Feb 2013
Posts: 70
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PEQ 2506, latest GIT 3/2/2013, using ROF client.... Once you go past Combat stability 28 for whatever reason, the AA dissapears from the list. Relog wont bring it back. If you log in with a UF client you can see it again and advance to 33/33. Character level was 90.
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  #162  
Old 03-06-2013, 02:07 AM
Sarpanda
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Join Date: Mar 2012
Posts: 7
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I am sure I'm missing this from somewhere, but there are several zones, like ones around Freeport, that has mob that I can't interact with and/or attack. Basically, any of the revamped zones. Is this a known issue with the RoF client ...or have I yet again not got something set up right? ^_^
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  #163  
Old 03-06-2013, 02:21 AM
blackdragonsdg
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Join Date: Dec 2008
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They are probably flagged as non combat since PEQ was still working on most if not all of the revamped zones around Freeport. You can change it if that is the case just change the cancombat field in the zone table. It is possible they are restricted in some other way but the cancombat flagging is the easiest way to accomplish such a task.
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  #164  
Old 03-12-2013, 10:27 PM
Sarpanda
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Join Date: Mar 2012
Posts: 7
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Quote:
Originally Posted by blackdragonsdg View Post
They are probably flagged as non combat since PEQ was still working on most if not all of the revamped zones around Freeport. You can change it if that is the case just change the cancombat field in the zone table. It is possible they are restricted in some other way but the cancombat flagging is the easiest way to accomplish such a task.
Thank you, that surely made the zones combat capable...although it changed them all to use the old world zones instead of the newer ones. I guess it's all still a work in progress.
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  #165  
Old 03-13-2013, 09:30 PM
blackdragonsdg
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Quote:
Originally Posted by Sarpanda View Post
Thank you, that surely made the zones combat capable...although it changed them all to use the old world zones instead of the newer ones.
The cancombat flagging does not affect which version of a zone that you will be taken to. The version of a zone you zone to is likely controlled by some sort of bit masking in zone_points or on a clickable object or door. I am not entirely sure where that is done at or how it works.
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