Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #151  
Old 02-18-2013, 05:19 PM
c0ncrete's Avatar
c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
Default

Quote:
Originally Posted by FievelMousey View Post
I dont see how as it was a free to get thing they published. If that case why dont the software companies stop oldversion.com etc. And if sony cared dont you think they go after eqemulator site by now as i am sure money they got they win if wanted try. I dont think they care EQ is EOL in there eyes
seriously? we're not talking about other software companies. we're talking about sony. in case you were unaware, sony has a rack record of going after people via litigation for exactly this sort of thing.

as to your belief that they don't care because it's eol... why would they be releasing patches and new content if that were the case?
__________________
I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
Reply With Quote
  #152  
Old 02-18-2013, 05:23 PM
FievelMousey
Hill Giant
 
Join Date: Jan 2004
Posts: 140
Default

they patch to milk all money they can to Everquest Next is out then i bet EQ dies.
Reply With Quote
  #153  
Old 02-18-2013, 05:33 PM
c0ncrete's Avatar
c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
Default

Quote:
Originally Posted by FievelMousey View Post
they patch to milk all money they can to Everquest Next is out then i bet EQ dies.
many people expected that to happen when wow and/or eq2 came out. yet here we are, in 2013, and they're still putting out content for the original.
__________________
I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
Reply With Quote
  #154  
Old 02-18-2013, 06:22 PM
kebtiz
Fire Beetle
 
Join Date: May 2009
Location: MN/SD, USA
Posts: 4
Default

Quote:
Originally Posted by FievelMousey View Post
I dont see how as it was a free to get thing they published. If that case why dont the software companies stop oldversion.com etc. And if sony cared dont you think they go after eqemulator site by now as i am sure money they got they win if wanted try. I dont think they care EQ is EOL in there eyes
There is a fine line in the legal field, Emu is acceptable because they don't touch the client, officially supporting an illegally obtained client would be a death wish.
Reply With Quote
  #155  
Old 02-22-2013, 01:17 AM
Isobel
Fire Beetle
 
Join Date: Jan 2013
Posts: 1
Default

Quote:
Originally Posted by sorvani View Post
GL in RoF is a new zone actually. On PEQ it is a separate instance and cavedude has implemented a script to bounce you to the right version based on your client.
Is there any idea if this will ever be changed so that the RoF client won't instance you on PEQ? I can change to titanium to get into the lobby with people, but I'd love to know if I'll be able to ditch titanium and stick with RoF.

On the flipside, if I was able to get UF, would that give me a non instanced lobby?

I'm a complete n00b to eqemu so I apologize for my ignorance, I haven't even delved into MQ yet lol.
Reply With Quote
  #156  
Old 02-22-2013, 09:19 AM
wolfwalkereci
Discordant
 
Join Date: Dec 2005
Posts: 435
Default

Quote:
2. Guilds - Most of the guild stuff is now functional. Editing Guild Ranks & Permissions and the Guild Bank are currently actively being worked on by the Developers.
Was this ever finished for any version of this client? I'm still using 20121210 build and nothing guild related works. Searched this thread for keyword 'guild' and didn't see anything related.

ie can not speak in guild, invite, kick, change member permissions, motd etc.
Reply With Quote
  #157  
Old 02-23-2013, 12:48 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Quote:
Originally Posted by Isobel View Post
Is there any idea if this will ever be changed so that the RoF client won't instance you on PEQ? I can change to titanium to get into the lobby with people, but I'd love to know if I'll be able to ditch titanium and stick with RoF.

On the flipside, if I was able to get UF, would that give me a non instanced lobby?
As it was said, HoT+ clients use a different physical zone than the clients below them. We want to stick with stock clients, so those clients will always have to go to their own shared instance. Once the Live client situation is sorted and more people begin using the new client, the player population of the HoT+ GL instance will increase obviously. It isn't a private instance or anything like that, everybody with the new client will go to the same instance.

RoF is the only client that uses this new instance, all the other clients supported by EQEmu including UF use the original version of GL.
Reply With Quote
  #158  
Old 02-23-2013, 07:00 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

So what version of the RoF client is working with the Emu? I rebuilt my server this morning and my 12/12 client is not logging in. Server just disconnects the client. Before I dig too much into why I want to make sure I should be able to.
Reply With Quote
  #159  
Old 02-23-2013, 07:19 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Quote:
Originally Posted by Andrew80k View Post
So what version of the RoF client is working with the Emu? I rebuilt my server this morning and my 12/12 client is not logging in. Server just disconnects the client. Before I dig too much into why I want to make sure I should be able to.
Welcome back

The version that is compatible is:
Code:
Starting EverQuest (Built Dec 10 2012 17:35:44)
No other version will work.
Reply With Quote
  #160  
Old 02-23-2013, 10:24 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

Quote:
Originally Posted by Derision View Post
Welcome back

The version that is compatible is:
Code:
Starting EverQuest (Built Dec 10 2012 17:35:44)
No other version will work.
Thanks! Finally finished my Masters degree...

Must still be doing something wrong...
Reply With Quote
  #161  
Old 03-03-2013, 10:44 PM
Armm
Sarnak
 
Join Date: Feb 2013
Posts: 70
Default

PEQ 2506, latest GIT 3/2/2013, using ROF client.... Once you go past Combat stability 28 for whatever reason, the AA dissapears from the list. Relog wont bring it back. If you log in with a UF client you can see it again and advance to 33/33. Character level was 90.
Reply With Quote
  #162  
Old 03-06-2013, 02:07 AM
Sarpanda
Fire Beetle
 
Join Date: Mar 2012
Posts: 7
Default

I am sure I'm missing this from somewhere, but there are several zones, like ones around Freeport, that has mob that I can't interact with and/or attack. Basically, any of the revamped zones. Is this a known issue with the RoF client ...or have I yet again not got something set up right? ^_^
Reply With Quote
  #163  
Old 03-06-2013, 02:21 AM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 654
Default

They are probably flagged as non combat since PEQ was still working on most if not all of the revamped zones around Freeport. You can change it if that is the case just change the cancombat field in the zone table. It is possible they are restricted in some other way but the cancombat flagging is the easiest way to accomplish such a task.
Reply With Quote
  #164  
Old 03-12-2013, 10:27 PM
Sarpanda
Fire Beetle
 
Join Date: Mar 2012
Posts: 7
Default

Quote:
Originally Posted by blackdragonsdg View Post
They are probably flagged as non combat since PEQ was still working on most if not all of the revamped zones around Freeport. You can change it if that is the case just change the cancombat field in the zone table. It is possible they are restricted in some other way but the cancombat flagging is the easiest way to accomplish such a task.
Thank you, that surely made the zones combat capable...although it changed them all to use the old world zones instead of the newer ones. I guess it's all still a work in progress.
Reply With Quote
  #165  
Old 03-13-2013, 09:30 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 654
Default

Quote:
Originally Posted by Sarpanda View Post
Thank you, that surely made the zones combat capable...although it changed them all to use the old world zones instead of the newer ones.
The cancombat flagging does not affect which version of a zone that you will be taken to. The version of a zone you zone to is likely controlled by some sort of bit masking in zone_points or on a clickable object or door. I am not entirely sure where that is done at or how it works.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:34 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3