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  #181  
Old 07-26-2013, 10:32 PM
killinhurts7
Fire Beetle
 
Join Date: May 2010
Posts: 2
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Do we need the launcher to update our files and if so where do we get it at?
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  #182  
Old 07-26-2013, 10:37 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 549
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I'll be loading up the launcher soon with all files. I will also have a place on the main website where you can get everything you need.
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  #183  
Old 07-26-2013, 10:45 PM
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Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,448
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http://www.youtube.com/watch?v=mnUbXOeJaKI
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  #184  
Old 07-26-2013, 11:40 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 549
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Get your files and get ready to play in an hour or so.

http://www.varlyndria.com/important-files.html
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  #185  
Old 07-26-2013, 11:43 PM
Mariomario
Hill Giant
 
Join Date: Jul 2004
Posts: 143
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Must say, pretty excited about this.
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Wrath - Lead Admin and Owner of Enlightened Dark: Ascension

Enlightened Dark: Ascension
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  #186  
Old 07-27-2013, 01:08 AM
satora54
Sarnak
 
Join Date: Jul 2009
Location: Elizabethville
Posts: 58
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Anticipation is killing me lol!
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  #187  
Old 07-27-2013, 01:24 AM
Thorkinal
Sarnak
 
Join Date: Feb 2011
Posts: 56
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Gives me time to really go through the classes to see what i want to try out.
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  #188  
Old 07-27-2013, 01:27 AM
Mariomario
Hill Giant
 
Join Date: Jul 2004
Posts: 143
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I think Drak fell asleep on his own launch haha
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  #189  
Old 07-27-2013, 01:31 AM
satora54
Sarnak
 
Join Date: Jul 2009
Location: Elizabethville
Posts: 58
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I sure hope not haha, well you know what they say, patience is a virtue.
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  #190  
Old 07-27-2013, 01:34 AM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 549
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Varlyndria: Ascension is live. Enjoy all.
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  #191  
Old 07-27-2013, 03:43 AM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 549
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Varlyndria: Ascension is an Alpha phase right now so that means it's a little rough around the edges at the moment. Thank you for all the testing you've done. It helps. Please report any bugs on the forums. We'll get there.
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  #192  
Old 07-27-2013, 04:28 AM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 549
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Quick Important Update Here


• Removed over 150 guards in Toskirakk to save on lag. The roleplay value is just not worth it.
• Players no longer leave a corpse when they die to save on lag. No need for corpses as an ascended being.
• Lessened the amount of mobs in starting area and added a portal master so players can just leave the newbie
area if they wish to. (Good gear there for starters though)
• Reduced all NPC melee damage on server by 25% (was a little brutal before)
• Removed some of the buggy cleric spells from bots that were causing some clients to crash.
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  #193  
Old 07-27-2013, 09:19 AM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 187
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First glance looks promising, it's clear you've put a lot of effort into the details. Some feedback below;
(updating as I go)
At this point it's difficult to do much general testing as client crashes are so frequent.

- Placing monk's Valyndrian desperate strike ability in a hotbar causes client crash. Client will then crash upon entering world, unless the hotbutton is removed from charname_Varlyndria.ini (section [HotButtons2]) in eq folder.
- Confirmed all other 70 discs can be hotbuttoned ok.
- *FIXED with client restart* There seems to be an issue where not all discs are learned. The first attempt on monk learnt dragon disciple and one other, an unlearn and relearn learnt white lotus and one other.
- Suggest you consider removing reagent requirements from class pet spells or add reagents to a nearby npc (i.e. as a mage it was very challenging getting past the first set of npc's without a pet)
- A few times NPC's swarmed up to the starting point and wouldn't leave (I FD'd) until a player came to run them away. Makes it tricky when you're trying to set the UI, read all the intro text from npc's, and otherwise get a feel for things.
- Every time I've zoned so far, client has crashed. Appears to be an issue with globalload, as it does not happen with default file. Looking through the log there are quite a few global load errors, let me know if you need them.



System details - Win7 64 prof
* Clean install of the SOD client.
* Unzipped 'Var files - install these into main eq directory.rar'
* Unzipped 'varlyndria_ascension_files_resources_directory.ra r'
* unzipped 'fallen.rar'

--------------
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  #194  
Old 07-27-2013, 10:20 AM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 187
Default

Global load errors on SOD:
Code:
GlobalDRK_chr.s3d.
abysmal_chr.s3d.
anguish_chr.s3d.
barindu_chr.s3d.
bloodfields_chr.s3d.
broodlands_chr.s3d.
causeway_chr.s3d.
chambersa_chr.s3d.
chambersb_chr.s3d.
chambersc_chr.s3d.
chambersd_chr.s3d.
chamberse_chr.s3d.
chambersf_chr.s3d.
corathus_chr.s3d.
corathusa_chr.s3d.
corathusb_chr.s3d.
delvea_chr.s3d.
delveb_chr.s3d.
drachnidhive_chr.s3d.
drachnidhivea_chr.s3d.
drachnidhiveb_chr.s3d.
drachnidhivec_chr.s3d.
dranik_chr.s3d.
draniksscar_chr.s3d.
dreadspire_chr.s3d.
dulak_chr.s3d.
eastkorlach_chr.s3d.
ferubi_chr.s3d.
fhalls_chr.s3d.
freportn_chr.s3d.
freportw_chr.s3d.
ggm_chr.s3d.
guka_chr.s3d.
gukb_chr.s3d.
gukc_chr.s3d.
gukd_chr.s3d.
guke_chr.s3d.
gukf_chr.s3d.
gukg_chr.s3d.
gukh_chr.s3d.
harbingers_chr.s3d.
ikkinz_chr.s3d.
illsalin_chr.s3d.
inktuta_chr.s3d.
kodtaz_chr.s3d.
nadox_chr.s3d.
natimbi_chr.s3d.
nedaria_chr.s3d.
nektulosa_chr.s3d.
nro2_chr.s3d.
nro_chr.s3d.
oasis2_chr.s3d.
oasis_chr.s3d.
potranquility_chr.s3d.
provinggrounds_chr.s3d.
qimini_chr.s3d.
selibis_chr.s3d.
soltemple_chr.s3d.
sro_chr.s3d.
.s3d.
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  #195  
Old 07-27-2013, 11:28 AM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 187
Default

Removing globallload offenders does not fix the crash while zoning issue with SOD client. I've removed each of the error generating lines from globalload.txt (including a couple not detailed above) and it still crashes on zone (100% of the time).

Reverting to standard globalload.txt resolves the issue.
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