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  #1  
Old 01-15-2017, 12:48 AM
Cereborn
Fire Beetle
 
Join Date: Aug 2015
Posts: 1
Default Fyi

Works a charm with Windows Server 2016.
Was up and running in a Hyper-V VM in about 30 minutes start to finish.

Awesome work!
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  #2  
Old 01-16-2017, 11:17 AM
Durinor
Sarnak
 
Join Date: May 2010
Posts: 37
Default

Does anyone have any suggestions as to where I can look to try to troubleshoot this further?
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  #3  
Old 01-16-2017, 04:44 PM
Durinor
Sarnak
 
Join Date: May 2010
Posts: 37
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This may be an interesting snippet from my client debug log:


[Mon Jan 16 15:36:03 2017]00254:Starting char select.

[Mon Jan 16 15:36:03 2017]00255:Clearing display buffers.

[Mon Jan 16 15:36:03 2017]00256isplay buffers cleared.

[Mon Jan 16 15:36:03 2017]00257:Initializing character select UI.
[Mon Jan 16 15:36:03 2017]00258:Resetting game UI.
[Mon Jan 16 15:36:05 2017]001623DXCreateTextureFromFileEx() failed to create texture pt_add_smoke.dds for particle system.

[Mon Jan 16 15:36:08 2017]00259:Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
[Mon Jan 16 15:36:08 2017]00260:Zone addr [:27419] received...
[Mon Jan 16 15:36:08 2017]00261:ZONING
[Mon Jan 16 15:36:08 2017]00262:Networking: Connection Closed [0] with 0 pending bytes.
[Mon Jan 16 15:36:08 2017]00263:Networking: using port [52163].
[Mon Jan 16 15:36:08 2017]00264:Networking: Connection Established [1]
[Mon Jan 16 15:37:08 2017]00265:Could not connect to :7019 [clientisconnectReasonConnectFail,serverisconne ctReasonNone]. Negotiation count: 597.

[Mon Jan 16 15:37:08 2017]00266:Networking: Connection Closed [0] with 0 pending bytes.
[Mon Jan 16 15:37:08 2017]00267:Failed to connect to zoneserver (, port 7019), result = 1, for MSG_ZONE_ADDRESS.

[Mon Jan 16 15:37:08 2017]00268:THE SERVER IS NOT RESPONDING.
[Mon Jan 16 15:37:08 2017]00269:
end of DisplayScreen

[Mon Jan 16 15:37:10 2017]00270:disconnected at C:\p4\EverQuest\live\EverQuest\EverQuest.cpp:17890 (char. select) g_world == NULL

[Mon Jan 16 15:37:10 2017]00271:Character is .

[Mon Jan 16 15:37:10 2017]00272:YOU HAVE BEEN DISCONNECTED.
[Mon Jan 16 15:37:10 2017]00273:
end of DisplayScreen
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  #4  
Old 01-16-2017, 05:32 PM
Durinor
Sarnak
 
Join Date: May 2010
Posts: 37
Default

So, I did a wireshark on the server while attempting to connect. I can see all the login server packets on udp 5999 go through fine, and then the conversation switches to udp 9000 and seems to go fine until I start to see some port unreachable ICMP messages on udp 9000 start to appear. These show up at the same time that (observationally anyway) the UF client dumps me back to the login screen.

This probably does not shed much light as this is probably what one would expect to see at the packet level when a disconnect occurs between server and client.
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  #5  
Old 01-21-2017, 10:42 PM
stick_e
Fire Beetle
 
Join Date: Jul 2010
Location: maryland
Posts: 5
Default

Thanks for the guide, works great!
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  #6  
Old 01-30-2017, 07:38 PM
goddest
Fire Beetle
 
Join Date: Dec 2012
Location: ontario,canada
Posts: 14
Default

nothing worked from the get go

Installing Perl... LOADING... PLEASE WAIT...
The system cannot find the path specified.
.pl=Perl
Perl="C:\Perl\bin\perl.exe" %1 %*
Installing MariaDB (Root Password: eqemu) LOADING... PLEASE WAIT...
WARNING: The data being saved is truncated to 1024 characters.

SUCCESS: Specified value was saved.
Could Not Find C:\EQEmuServer\mariadb-10.0.21-winx64.msi
Installing MariaDB (Root Password: eqemu) LOADING... PLEASE WAIT...

Need some help plz
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  #7  
Old 01-30-2017, 10:35 PM
Kilur
Fire Beetle
 
Join Date: Jan 2007
Posts: 10
Default

Are you sure you are not trying to install it in a 32 bit windows environment?
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  #8  
Old 01-31-2017, 02:55 AM
goddest
Fire Beetle
 
Join Date: Dec 2012
Location: ontario,canada
Posts: 14
Default

Quote:
Originally Posted by Kilur View Post
Are you sure you are not trying to install it in a 32 bit windows environment?

No I'm running 64 bit windows. when I download the zip file and extract to the folder created there are 7 files I open the .bat file as admin and that's what I see, and it crashes closes on its own.
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  #9  
Old 01-31-2017, 09:16 AM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default

Quote:
Originally Posted by goddest View Post
No I'm running 64 bit windows. when I download the zip file and extract to the folder created there are 7 files I open the .bat file as admin and that's what I see, and it crashes closes on its own.
I use windows 10 and if run the start.bat file as admin it doesn't work, i always just double click it.
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  #10  
Old 01-31-2017, 11:15 AM
goddest
Fire Beetle
 
Join Date: Dec 2012
Location: ontario,canada
Posts: 14
Default

got it to download after a fresh reinstall of windows. I have these errors

[World Server] Loading server configuration..
[World Server] CURRENT_VERSION: 1.1.3
[World Server] Added loginserver 127.0.0.1:5998
[World Server] Added loginserver login.eqemulator.net:5998
[World Server] Connecting to MySQL...
[Status] Starting File Log 'logs/world_7856.log'
[World Server] Starting HTTP world service...
[World Server] Checking Database Conversions..
[Copy] folder doesn't exist, creating 'updates_staged/'
[Info] For EQEmu Server management utilities - run eqemu_server.pl
[Update] Database up to date...
[World Server] Loading variables..
[World Server] Loading zones..
[World Server] Clearing groups..
[World Server] Clearing raids..
[World Server] Clearing inventory snapshots..
[World Server] Loading items..
[Error] Error Loading Items: EQEmu Exception (Shared Memory) in C:\EQEmu\master\common\memory_mapped_file.cpp at line (112): Could not open the file to find the existing file size.
[World Server] Error: Could not load item data. But ignoring
[World Server] Loading skill caps..
[Error] Error loading skill caps: EQEmu Exception (Shared Memory) in C:\EQEmu\master\common\memory_mapped_file.cpp at line (112): Could not open the file to find the existing file size.
[World Server] Error: Could not load skill cap data. But ignoring
[World Server] Loading guilds..
[World Server] Loaded default rule set 'default'
[World Server] Loading EQ time of day..
[World Server] Loading launcher list..
[World Server] Reboot zone modes OFF
[World Server] Deleted 0 stale player corpses from database
[World Server] Loading adventures...
[World Server] Purging expired instances
[World Server] Loading char create info...
[World Server] Zone (TCP) listener started.
[World Server] Client (UDP) listener started.
[World Server] New UCS Connection from 127.0.0.1:50051
[World Server] New QS Connection from 127.0.0.1:50052


And the maps that are running are bouncing around from 10 to 30 very quickly is this normal?
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  #11  
Old 02-01-2017, 01:10 PM
goddest
Fire Beetle
 
Join Date: Dec 2012
Location: ontario,canada
Posts: 14
Default

No start_zones entry in database, using defaults
[World Server] Attempting autobootup of tutorialb (189:0)
[World Server] No zoneserver available to boot up.
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  #12  
Old 02-01-2017, 08:19 PM
goddest
Fire Beetle
 
Join Date: Dec 2012
Location: ontario,canada
Posts: 14
Default

Quote:
Originally Posted by goddest View Post
No start_zones entry in database, using defaults
[World Server] Attempting autobootup of tutorialb (189:0)
[World Server] No zoneserver available to boot up.

Nvm Thanks For comments and help and for the eqemulator akka works great now! +rep.
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  #13  
Old 02-05-2017, 08:29 PM
goddest
Fire Beetle
 
Join Date: Dec 2012
Location: ontario,canada
Posts: 14
Default



this is what your folder should look like after u have run the eqemu_install.bat file as administrator one more thing make sure to right click folder properties and uncheck read only before running the eqemu_install.bat
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  #14  
Old 02-21-2017, 07:55 AM
Five
Fire Beetle
 
Join Date: May 2016
Posts: 4
Default

Hey Akka - Win 10 here. Thanks for the installers and all the hard work. I will check around and try a few different things with MariaDB today and see if I can get it going.
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  #15  
Old 02-24-2017, 12:12 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default

FYI

Windows 2016 test today.

Noticed a few things that were funky.

I'm completely familiar with the manual setup of EQ, as I've done this a few hundred times.



During the automated install I noticed the database didn't have the correct player_tables sourced in.

I manually sourced the player tables in the zip that the installer pulls, still didn't contain the correct data.

I then grabbed the weekly from PEQ directly (peqbeta_2017-02-22-02-01.tar.gz) and sourced everything manually.

The correct tables showed.

Not sure if I made a mistake somewhere (Possible) but wanted to bring this to akkadius' attention.

See below: Akka's installer .zip sourced.




See below: PEQ Weekly manually downloaded and sourced.




Can see there's missing tables in peqbeta.sql/player_tables.sql as compared to peqbeta_2017-02-22-02:01.sql/player_tables_2017-02-22-02:01.sql

Just an observation, is anyone else having this issue or just me?
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