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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #16  
Old 12-17-2008, 11:43 AM
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derekj54
Fire Beetle
 
Join Date: Oct 2002
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my highest number spell is 8800 something, and a few of them do work but the ones over 8460 dont, both machines have the updated spell file
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  #17  
Old 12-18-2008, 03:25 PM
ChaosSlayer
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Join Date: May 2007
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make sure than your spell files identical on both client and server side, and make sure there is no error in number secuence: for exmaple if you have spell id 8401 followed by 8403 and then by 8402 - the spells will stop working after 8403
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  #18  
Old 04-26-2009, 09:46 AM
covou
Sarnak
 
Join Date: Jan 2006
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Anyone able to post another DL link for this as the one currently posted is dead.

Thanks
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  #19  
Old 04-26-2009, 12:58 PM
GeorgeS
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There's a copy on my site.
I believe it to be the latest version last time I talked to her.

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  #20  
Old 04-28-2009, 09:07 AM
covou
Sarnak
 
Join Date: Jan 2006
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Thanks for that GeorgeS works great
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  #21  
Old 07-28-2009, 03:14 PM
nightsta69
Hill Giant
 
Join Date: May 2005
Posts: 134
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does anyone know if there is a spell editor for SoF yet? I used the one that was in georgeS's media encyclopedia, but it only does titanium. I am having a problem with custom spells not being able to be casted unless i'm in combat. thanx
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  #22  
Old 08-01-2009, 01:39 PM
gnode
Hill Giant
 
Join Date: Aug 2008
Location: TX
Posts: 105
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Seems like the downloads arent working

nm. got it off georges site.
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  #23  
Old 08-13-2009, 11:03 AM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
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Does anyone else get a bunch of errors every time you click a spell to edit? I'll just get a huge list of stuff saying things like invalid value for ....
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  #24  
Old 09-03-2009, 04:01 AM
Nagus69
Sarnak
 
Join Date: Jul 2003
Posts: 68
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Quote:
Originally Posted by derekj54 View Post
my highest number spell is 8800 something, and a few of them do work but the ones over 8460 dont, both machines have the updated spell file
Same got a similar issue - any ideas? I can use custom spells now, sourced them into the spell_new table. However in EQitems i still have spells going up to 10k even tho i have also around 8500.

Also, how can i edit descriptions?

On the Effects tab there are 3 fields called description ID1-3 and they contain a number. Any idea where i can look what's referenced there and how i can edit it?
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  #25  
Old 09-05-2009, 01:25 AM
AndMetal
Developer
 
Join Date: Mar 2007
Location: Ohio
Posts: 648
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Quote:
Originally Posted by Nagus69 View Post
Also, how can i edit descriptions?
Basically, you need to add them to the dbstr_us.txt file. This page in the Wiki should help shed some light on it.
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  #26  
Old 09-08-2009, 03:21 PM
Nagus69
Sarnak
 
Join Date: Jul 2003
Posts: 68
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Next question

Is this editor open source? Is the source available somewhere?
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  #27  
Old 09-08-2009, 11:10 PM
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Secrets
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Join Date: May 2007
Location: b
Posts: 1,447
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Ailia posted this on IRC:
Quote:
<Ailia> announcement to whom may give a rats ass: new spell editor comming soon. features include full database support, automatic npc spell list generation and ability to edit any other DB table in the same friendly type of view, any questions/commnects/whatever, feel free to PM me ^^
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  #28  
Old 03-25-2010, 10:45 AM
Nagus69
Sarnak
 
Join Date: Jul 2003
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Quote:
Originally Posted by Secrets View Post
Ailia posted this on IRC:
Any update on this? 6 months ago etc
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  #29  
Old 03-30-2010, 09:30 PM
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Secrets
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Quote:
Originally Posted by Nagus69 View Post
Any update on this? 6 months ago etc
Likely not, Ailia has moved on to other things.
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  #30  
Old 04-06-2010, 05:41 AM
Nagus69
Sarnak
 
Join Date: Jul 2003
Posts: 68
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Soooo -

with the release of SoD - how is this going to work? New spells, id ranges, might even be new effects etc.

Anyone thought about this yet?
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