Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #16  
Old 06-01-2015, 07:22 PM
Grimluck's Avatar
Grimluck
Sarnak
 
Join Date: Jun 2015
Posts: 46
Default

You're a lifesaver. Thanks.
Reply With Quote
  #17  
Old 06-01-2015, 07:24 PM
Grimluck's Avatar
Grimluck
Sarnak
 
Join Date: Jun 2015
Posts: 46
Default

Maybe you can provide some insight on this: Secrets told me that there is a bug in the Titanium client that doesn't play the pickchar.mp3 during character selection. You know a way around this?
Reply With Quote
  #18  
Old 06-01-2015, 07:26 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

I'll take a look in a couple hours. Maybe it's not being referenced in the correct character picker zone .emt file.

Titanium had a few glitches like that where they rushed unfinished/buggy things out for disc shipment, with the understanding that they could fix the problems later with the patcher.
Reply With Quote
  #19  
Old 06-01-2015, 08:02 PM
Grimluck's Avatar
Grimluck
Sarnak
 
Join Date: Jun 2015
Posts: 46
Default

Quote:
Originally Posted by Shendare View Post
I'll take a look in a couple hours. Maybe it's not being referenced in the correct character picker zone .emt file.

Titanium had a few glitches like that where they rushed unfinished/buggy things out for disc shipment, with the understanding that they could fix the problems later with the patcher.
Appreciate it!
Reply With Quote
  #20  
Old 06-01-2015, 08:57 PM
Grimluck's Avatar
Grimluck
Sarnak
 
Join Date: Jun 2015
Posts: 46
Default

It works!!!!! I did a test for the kelethin theme, and everything you said was spot-on. However, after I leave the specified area in which I want the files to play, the music just cuts out with no fade out. Would you possibly have any idea of how to make the music fade out so the themes are seemless?
Reply With Quote
  #21  
Old 06-01-2015, 09:19 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

If that's supported by the client, then it may be one of the 0 / 0.0 / 1 / 1.0 options that it isn't clear what they do. One of them may be a fade level or speed. Would take some trial and error experimentation to see.
Reply With Quote
  #22  
Old 06-01-2015, 09:27 PM
Grimluck's Avatar
Grimluck
Sarnak
 
Join Date: Jun 2015
Posts: 46
Default

Quote:
Originally Posted by Shendare View Post
If that's supported by the client, then it may be one of the 0 / 0.0 / 1 / 1.0 options that it isn't clear what they do. One of them may be a fade level or speed. Would take some trial and error experimentation to see.
Testing those parameters now to see what they do. I'll report back. Do you know which emi file governs the death theme?
Reply With Quote
  #23  
Old 06-01-2015, 09:45 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

It appears that the files are referenced in soundassets.txt. What ties an individual race and event to a particular sound file (how the client knows to play sound 1157, or gbl_dth.wav, when a goblin dies, for example), isn't clear right off-hand.
Reply With Quote
  #24  
Old 06-01-2015, 09:49 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Aha, and right after I said that, I found it.

The game has such data recorded in racedata.txt.

Race # 369 is the new goblins, and the goblin sounds from soundassets.txt (3457, 1155-1158) are included in the many unnamed fields in racedata.txt for that race.

Parsing racedata.txt might be very interesting, when one can find some spare time for experimentation.

If you're wanting a reference of races, I have a race inventory available online:

http://shendare.com/eq/emu/eqri/

Last edited by Shendare; 06-01-2015 at 09:49 PM.. Reason: Unintentional smiley
Reply With Quote
  #25  
Old 06-01-2015, 09:50 PM
Grimluck's Avatar
Grimluck
Sarnak
 
Join Date: Jun 2015
Posts: 46
Default

Good stuff, thank you. I'm not really concerned with replacing those sounds. I'm just concerned with the music themes. When the player dies is what I meant. It plays that MIDI death theme that I would like to replace as well.
Reply With Quote
  #26  
Old 06-01-2015, 09:52 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Hmm... looks like that's deaththeme.mp3.
Reply With Quote
  #27  
Old 06-01-2015, 09:57 PM
Grimluck's Avatar
Grimluck
Sarnak
 
Join Date: Jun 2015
Posts: 46
Default

Haha, that's it! I had forgotten I deleted the file to play the XMI version. I'll just replace that file with the redone classic theme! Thank you

Did you ever get around to looking into the pickchar.mp3 bug?
Reply With Quote
  #28  
Old 06-01-2015, 09:58 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Once I got home from work I had to deal with some paperwork stuff with the new owner of the place I'm renting. Boring, boring, yadda yadda. Should have time to look at it here pretty soon.
Reply With Quote
  #29  
Old 06-01-2015, 10:03 PM
Grimluck's Avatar
Grimluck
Sarnak
 
Join Date: Jun 2015
Posts: 46
Default

Seriously, thank you so much for helping me.
Reply With Quote
  #30  
Old 06-01-2015, 10:45 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Alright, I fired up Titanium, SoF, and RoF2 clients and connected to my local eqemu server, and all three behaved exactly the same music-wise for character select. They all played the short main EverQuest theme.

However, I had to turn music on for SoF and RoF2. I don't know whether I turned the music volume down to 0% myself at some point, or whether they default to 0% and you have to turn the music volume up in order to hear music.
Reply With Quote
Reply

Tags
everquestmusic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:45 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3