Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #16  
Old 10-14-2010, 09:36 PM
Shadows91
Fire Beetle
 
Join Date: Jun 2009
Location: ..nosey!
Posts: 7
Default

Strip AZone2 (the source code is included in eqemu's svn package) for zone file parsing.

As an example, I wrote a small zone viewer. you can find the source code: HERE

To build the zone viewer, open the 'EQNavigation' solution file (it's located in the 'EQNavigation' folder) using Visual Studio, then build and run the project (press 'F5').

You'll be prompted for an output folder (it asks about something not so kosher). Just ignore that bit, since you don't really care about navmesh generation.

Once the GUI is up, Click the 'Choose Zone...' button to open the zone list and select a zone from the zone list to load the geometry. Your zone will then load and render (sorry, it doesn't render textures -- yet!..anyways, it'd be nice if you added such a feature and shared your source code).

Hold right mouse button to pan the camera and W,A,S,D keys to move around. To increase the speed of the camera, hold shift and\or alt.
Reply With Quote
  #17  
Old 10-18-2010, 03:41 PM
Hmm
Discordant
 
Join Date: Jan 2002
Posts: 276
Default

Wow pictures look amazing. Wish its possible to make eq render em like that.
__________________
Hmm...
Reply With Quote
  #18  
Old 03-22-2013, 01:32 AM
Peener
Fire Beetle
 
Join Date: Nov 2011
Posts: 2
Default

I've been looking everywhere trying to find a copy of this VB Zone Converter. Does anyone know where I could get it?
Reply With Quote
  #19  
Old 02-13-2016, 12:25 AM
everquest1
Fire Beetle
 
Join Date: Jun 2014
Posts: 2
Default it works

Followed the steps in the first post step by step and it works perfectly. Now I just need to figure out how to export character models with the animations. Any ideas anyone?
Reply With Quote
  #20  
Old 02-13-2016, 10:06 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

I never created characters. There are examples. They might help.

If you want to export models he has already included you need to go to files->properties.
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #21  
Old 08-24-2016, 12:51 AM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

related

http://unityeq.com/misc/WLDFileReference.pdf
__________________
Browser based EQ project
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:47 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3