It isn't there, it's somewhere else the value is being used.
Here's an example from Client::Death()
Code:
// now we apply the exp loss, unmem their spells, and make a corpse
// unless they're a GM (or less than lvl 10
if(!GetGM())
{
if(exploss > 0) {
int32 newexp = GetEXP();
if(exploss > newexp) {
//lost more than we have... wtf..
newexp = 1;
} else {
newexp -= exploss;
}
SetEXP(newexp, GetAAXP());
//m_epp.perAA = 0; //reset to no AA exp on death.
}
There may be more that are less obvious. Some of the rez and sacrifice code is suspect, but I'm too lazy to do the math.